Been trying to have this gun work with Tactical Reload, but for the life of me I just can't figure it out. I've done everything I can think of but it just flails in the hands when reloading.
I have a problem with this mod and some others (plus some vanilla weapons such as the .44 revolver). They're disassembled / floating in the air / buggy / gitchy. Two things I have noticed:
1. It seems to be handguns only. 2. Switching magazine mod can fix the problem, for example in this mod, standard and medium megazine still make the same problem, while large magazine makes the handgun normal.
I have included a picture. Now, I know this mod ain't the problem but I have this problem with some weapons, I would really like to fix this but I do not know where to start. Any ideas? Deleting one specific mesh? Perhaps something in an esp? What could it be?
Where can I find those specific animations? Is there any way to find them easily as I have many weapons / animations mods. Also, If I use vanilla animations will it work for everything or will it break the specific weapon that requires those animations but then breaks other such as this one?
In the end, is there any way to make them all work together or I have a choice to make?
I have an issue when using this mod with True Damage, where it does only a pitiful amount of damage. I use the True Damage Munition Updated Patch as well, and this is the only .30 weapon I have with this issue.
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I love your mods, I home more get updates
I have a problem with this mod and some others (plus some vanilla weapons such as the .44 revolver).
They're disassembled / floating in the air / buggy / gitchy.
Two things I have noticed:
1. It seems to be handguns only.
2. Switching magazine mod can fix the problem, for example in this mod, standard and medium megazine still make the same problem, while large magazine makes the handgun normal.
I have included a picture.
Now, I know this mod ain't the problem but I have this problem with some weapons, I would really like to fix this but I do not know where to start.
Any ideas? Deleting one specific mesh? Perhaps something in an esp? What could it be?
Thanks!
Also, If I use vanilla animations will it work for everything or will it break the specific weapon that requires those animations but then breaks other such as this one?
In the end, is there any way to make them all work together or I have a choice to make?
Thanks.
I use the True Damage Munition Updated Patch as well, and this is the only .30 weapon I have with this issue.
FIXED : Was an issue with FIS and Complex Sorter
thanks