Could you make something like this that can summon them when they're fired or not currently your follower, kinda like the squad radio mod for FNV?
Or even a version that'd let you mark NPC's to summon later on so it'd work even with mod added followers, similar to the Remote Control Companions mod also for FNV?
I'd try myself to make something like this but scripting in Bethesda games beyond FNV(Skyrim & Fallout 4) is something that's kinda beyond me.
It is technically possible to do something like that, but its beyond the scope of this mod, would require an overhaul of the scripting. Here the scripting isnt linked to a specific NPC, and your idea would have to call individual NPC's id, and would probably require a selection box of which NPC you want, therefor completely going against my idea of minimal interaction.
I'd love to see this with a brief animation of you grabbing your radio with a voice over effect of "regroup on my position" or something similar. That would really set this mod apart!
Maybe. Currently the beacon places the companion at your exact location, so that would require some big changes... perhaps if I copy some scrips from the relay grenade. Seems possible. If anyone cares to try we can add it into an optional file.
Nice, sometimes I lose my robot companion when I travel on the highway and tcl my way across broken sections. There isn't any highway mods that reconnects them via new sections or a way to walk up fallen pieces without crashing the game or causing conflict, so this might solve my lost robot issue.
15 comments
Or even a version that'd let you mark NPC's to summon later on so it'd work even with mod added followers, similar to the Remote Control Companions mod also for FNV?
I'd try myself to make something like this but scripting in Bethesda games beyond FNV(Skyrim & Fallout 4) is something that's kinda beyond me.
Here the scripting isnt linked to a specific NPC, and your idea would have to call individual NPC's id, and would probably require a selection box of which NPC you want, therefor completely going against my idea of minimal interaction.