Fallout 4
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butterysomthin

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butterysomthin

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19 comments

  1. starfall21
    starfall21
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    does not work with weightless power armor. I guess this mod changes the pieces weight too or something.
  2. InanePoppy
    InanePoppy
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    When is this getting updated or does it not need it?
  3. Darrick0124
    Darrick0124
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    Can you add support for Creation Club power armor?
    1. butterysomthin
      butterysomthin
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      I would like to, but I just don't use creation club or buy any creation club items so I don't really have access to their files.
    2. Dracolitch
      Dracolitch
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      hey so are you going to update it for the next gen update?
  4. ibstrd
    ibstrd
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    It works great even on Tumbajambas' armor! But I noticed that it applies to the X-01 armor pieces at random. The set I had assembled needed new arms but I had extras and those did have the extra hp. It also needed a new left leg but my extra did not have the buffed hp, so I added one with the console and that did have it.

    It's a minor issue that was easy to solve, so I have endorsed your mod and I want to thank you for making it.
  5. dranid86
    dranid86
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    Maybe, I'm doing something wrong, but the mod doesn't seem to work for me. I redeployed, reinstalled it, still no change at all. Need a new game? Any suggestion?
  6. 363rdChemicalCompany
    363rdChemicalCompany
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    Do we know if its compatible with this one?
    https://www.nexusmods.com/fallout4/mods/3852
    1. butterysomthin
      butterysomthin
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      I think so actually, Pretty sure he uses a scaling system instead of manually changing values. Havn't tested it.
  7. DerpsterO
    DerpsterO
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    For whatever reason the 'left arm' is unaffected by this mod, as is the helmet. Both are still at 125 rather than the higher value of the other pieces.
  8. roanbez
    roanbez
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    Hey, I am using true damage and the way mod affects damage renders power armor useless. I can have limbs snap off after 1-2 hits with a pipe gun. This is better, but power armor still feels like "protection" and not a "walking tank" for both me and NPC's. Do you have any True Damage compatibility patches, or can you readjust the values so that it will work adequatly?
  9. Dude. This is EXACTLY the power armor mod I've been looking for. Boosts the HP to non outrageous levels and keeps the torso pieces more durable, but not super crazy more durable than the limbs. I love that the limbs are almost as strong as the torso now. Excellent mod. Thanks
    1. butterysomthin
      butterysomthin
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      Thanks dude, I hoped other people thought the same way.
  10. 363rdChemicalCompany
    363rdChemicalCompany
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    Great idea.
    Does it include the armors of Far Harbor?
    (There are 2 Vimy! painted T51s, one on the truck and one in the Vimy! factory and also an empty frame in a shack next near southern lighthouse mission in FH, not counting the "secret" T51 on the ocean floor near the border)

    If not , if I go to far harbor in my beefed up PA, will it revert to its old HPs or keep its HPs?

    respectfully,

    :)
    1. butterysomthin
      butterysomthin
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      Didn't know those were considered new sets too, I will update to include the Vim green and red sets soon and add the Tesla T-60 from Automatron.
      EDIT: added workshop sugar bombs and Abraxo power armor
    2. 363rdChemicalCompany
      363rdChemicalCompany
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      This should enable people to keep their beloved T45 and T51 armors well into the endgame.
      IMHO the limitation with them had been the durability more than the protection factors 
    3. 363rdChemicalCompany
      363rdChemicalCompany
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      OK I installed it on one of my profiles.
      I did not see the HP on my exsiting armors change.
      Does it have to be a new start then?

      I also cheat spawned  a new T45a in that profile with same result.

      Full disclosure:
      I do run 2 other armor mods:
      https://www.nexusmods.com/fallout4/mods/7584
      and
      https://www.nexusmods.com/fallout4/mods/3852

      I also have the legendary mods mod , which allows u to craft legendarys onto anything including armors (but it does not affect any base stats until you make the legendary). But I only looked at armor sets untouched by the legendaries I might craft on via this mod.
      https://www.nexusmods.com/fallout4/mods/4042
    4. butterysomthin
      butterysomthin
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      It seems the "Impervious Power Armour" mod is not compatible with base stat changes (this mod).
      Try putting durable power armor lower than the other mod in load order first and see if both mods will be active.

      If that doesn't work I may try and make a patch soon but I am going to release a couple other things on this page first.

      you can try this durability mod, it does not edit base stats but uses some other method so it may or may not work...
      https://www.nexusmods.com/fallout4/mods/4042

      Or you could start with a tutorial on making edits to do it faster than me. This video is long but kinggath has a great tutorial
      https://youtu.be/nzbmm1O2cJA
    5. 363rdChemicalCompany
      363rdChemicalCompany
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      Sir,

      thank you for your quick reply.
      I am hoping to use your mod in lieu of the one you linked m(which I already use)
      So I dont use up a legendary just to buff up armor health. :)

      I dont are touch my load orders as I dont fully understand which of my nearly 400 mods will be affected by an order change and which one will not.