Removed "auto-lock" script from Jail Doors as the script would overwrite every single door, regardless of previous lock or intention.
While removing this lock might result in a "prisoner" behind unlocked bars, this is better than the alternative where quests are messed up because a terminal lock is replaced with "Easy" lockpick. And in some cases like in SS2 even, some doors are meant to be open.
Version 1.0.2
Fixed an issue where you'd be locked out from buying the office if you exit the dialogue at the last stage without buying it.
Version 1.0.1
Replaced initial note with activator as the note would not show up for some users.
Auto-Furnish: Fine-tuned startup script to now also work if installing the main mod fresh on an ongoing save, rather than "new saves only". Still need a save that haven't been touched by GFH to work.