29 comments

  1. gl3nnb0wman
    gl3nnb0wman
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    Love it!!! 
    But she could use a voice makeover.
    Every time I speak with her she says Ready To Go in a male voice.
    But still a great addition Endorsed!!!! 
    1. boxerbeast1
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      +
  2. DarthLAX
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    Ok, nice (I loved a similar mod for Fallout New Vegas) - I have just one question: How do you activate/trigger the hologram? I am trying to use this with Fallout London and I've already given myself both the projector and the bobble-head, but so far? No hologram! So how do I activate it?
    1. Morgosus
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      The hologram is an NPC, so you'd have to spawn it in... the best idea I have is getting the ID of the NPC (clicking on it) and using ID.moveto player, of course that would require you to go to the location... If I recall correctly, most NPCs in the mods I made at this time were xx00001, so if you spawned in the other items, you know how to get the load order from their IDs (xx). Try xx000001.moveto player
  3. bkibo
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    I have noticed she stops and does not work with ADA Human and Wintermute mods. Any fix for this? Or is there an option for the hologram as a clothing option? It's cool and would make ADA Human look cooler lol.

    UPDATE: It was not ADA causing it was AWKCR and the new HD update conflicting with mod order. I disabled AWKCR and she worked perfectly.
  4. MarrockV
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    Is there a way to make her invulnerable instead of just essential?

    I only ask because, as I recall, the Sierra Madre holograms were pretty much unstoppable unless you took out the emitters.
    1. Morgosus
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      You're right, their vulnerability is something I added to not make it a cheat mod (lore justification is that the technology is experimental and slightly different, based on the Vault 75 holo-tech, which seems to respond to weapons fire).

      But, to help you out, technically you could easily use something akin to clicking her and executing the following commands on her.

      setav health 100000
      setav damageresist 100000
      setav radresistexposure 100000
      setav fireresist 100000
      setav electricresist 100000
      setav energyresist 100000
      setav poisonresist 100000

      That would raise her health up and give her unholy levels defense. I'd opt for setav rather than modav in this instance.

      Otherwise you could use FO4Edit or CK to tag her as invulnerable and all that stuff, but I'm guessing you're after a more "player friendly" solution^^.
    2. MarrockV
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      I'd like a way that doesn't need me to type in a block of text each time I fire up the game...

      Let's see if I can use Fo4Edit without breaking everything... again.
    3. Morgosus
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      Hmm... setav isn't permanent? I could've sworn it was. Okay then... I mean, you can do the same thing in FO4Edit. Open up my mod, section non-Player Character > PRPS - Properties, then you can change them there. That way the actor values will be embedded within the mod itself.
    4. MarrockV
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      I must be confusing it with modav... confound bethesda and their moonspeak commands.
    5. vvk78
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      AFAIK, both setav and modav make permanent changes. I am a noob to FO4, but this is how it worked in Skyrim (and I assume it would work the same in FO4 too):
      The difference is that setav sets the new value replacing the old value (e.g., if health was 1000, then "setav health 5000" would make health become 5000), whereas modav adds new value to the old value to get a new total value (e.g., if health was 1000, then "setav health 5000" would make health become 6000). When you save the game, these changes are saved too.
  5. cubbyman1
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    a weird thought entered my mind with this idea using a hologram, you know the mysterious stranger in the Fallout series, well it makes me think we need to make a companion mod of the mysterious stranger in some way and figure a way of explaining the stranger using your pip-boy as the explanation of how he exists, this is of course a fan created idea.

    anyway i just like the idea of explaining it to valentine that it's a projection that the pip-boy creates which could explain all the other times he's shown up in the history of fallout, but also has some form of advanced tech that allows the projection to kill the target when used, that way valentines concept of the mysterious stranger is no longer as mysterious to him, maybe explain that it was always a projection and that the people who invented the pip-boy created it for their solders in the effort of the war to trick the opposing side in the war, but it was only experimental at the time and was never used in the war but was an added function in the pip-boy's which is why it has shown up within history many times.

    anyway that's how i would explain it in the lore, sorry i know my idea is kind of off topic from your mod, but your mod sparked the idea in a way.
  6. Syliar
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    So how long until a Cortana?
  7. tonysuns
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    Oh yes NV stuff! Thank you! Got a question, totally lore unfriendly, but my friends and I were talking, and somehow, we got to wanting a Big Chungus companion lol, if you were to make that (which is absolutely not needed I have no idea how our conversation diverted to that) that would be hilarious!
    1. Morgosus
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      That sounds like a conversation I should've been been part of lol, will consider it.
  8. OrangeFr3ak
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    tfw no hologram decoy mod
  9. grimjerk
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    Anyone else having the issue where when the hologram goes in to combat it becomes male? I see that there is both a male nif and a female nif in the red folder.
    1. Morgosus
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      That shouldn't be happening. Are you sure? I double checked the forms and they seem to be in order. (And Nifs are supposed to be there.)
  10. TouristMcGee
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    When i first saw this, my first thought was wondering how she could be used as an interactive PipBoy interface, with holographic screens, etc.  :P