i love this mod and this place however i don't know if this is a bug or not but every time i enter workshop mode and move around it immediately kicks me out of workshop mode
Everything is great. It slow down a little, where the brahmins and chickens rushed. I like the place. I'll try to demolish and build something, a cinema and a church with an organ. I believe according to your previous works, happiness will be 100% upon completion. Jpg 1280x800 https://wampi.ru/image/RVIe5Bf Map Peewee Island https://wampi.ru/image/RVIe6Ly View from the boat to Salem. https://wampi.ru/image/RVIeYYk The door tu the boat for the trip to the island. https://wampi.ru/image/RVIebFg Top view of the boat Salem. https://wampi.ru/image/RVIezNt View from the pier of "Peewee Island", on the boat to return to Salem https://wampi.ru/image/RVIe7cE Star Mark. https://wampi.ru/image/RVIeMm7 Memorial Hospital. https://wampi.ru/image/RVIeiCP Cappy's Cafe. https://wampi.ru/image/RVIeDVs Workshop. https://wampi.ru/image/RXYvsdy Fountain Super Duper Mart https://wampi.ru/image/RXYvqug Memorial Hospital https://wampi.ru/image/RXYvBXt Water Pump, Water Purifier https://wampi.ru/image/RXYvaU7 The workshop, the settlers' walkie-talkie. https://wampi.ru/image/RXYvhSP Fence replacement, protection, gates. https://wampi.ru/image/RXYvCzs Call the settlers, at any time, walkie-talkie. https://wampi.ru/image/RXYvuW0 Demolition of the old church, installation of a new one with https://wampi.ru/image/RXYvrvx The church is inside an organ for 5 melodies.
Please take a screenshot near the workshop in construction mode, in the game. This is the most important thing for all mods, statistics are visible in the top line. All questions in the game relate to the workshop. This picture must be the first in every mods. Thank you so much for your attention.
I will definitely install a Peewee Island 2.0 new update. Thank you. After installing 2.0, the boat in Salem disappeared. Naturally I flop into the water. Maybe it's just me. The others are silent.
On a new game I coc'd to the island from the main menu via coc PewweeIslandExt01. Once there I went to the boat and traveled back to the commonwealth, and ended up in the water. Doesn't appear to be a boat there.
Also, while in the settlement I did noticed frame drops. If you haven't done so already, you might consider building previs/precombines for the island.
I really liked the cafe area, including the outside sitting area.
You might want to give this another test. Is see no load door, boat, or maker IVO Salem now. Nor can I coc to the location from any location in the commonwealth nor directly from the main menu..
Great Idea - however, could not find the boat and the console command did not work so I am at a lost. Will come back again when it all seems to work. Water World was/is a similar idea that you can both "Fast Travel" to, Vertibird to, even swim to - all this for Pewwee Island would make this island even better!!! Just my thoughts :)
In xEdit, remove the entire Cell group of the mod. Every interior cell the plugin touches has no subrecord and thus is pointless to be in there (development leftovers by chance? The CK has ... issues.) Without doing this and after plugin cleaning, interiors Switchboard, PrewarTVStudio, DLC03KitteredgePass01, GwinnettBrewery01, GorskiCabin01 and CabotHouse01 have broken or cleared precombine records which could lead to user complaints. (Especially in KitteredgePass due to master clamping)
Also, remove the 19C104 reference deletion to preserve precombines. Looking at the plugin initially, I think the dock piece should not have been deleted, but I haven't checked it out in game for problems.
The settlement itself might need the precombines treatment, but that's out of scope of this post.
For the userbase, xEdit QAC report is 9 ITM, 1 UDR (the above mentioned precombine breaking change)
29 comments
It slow down a little, where the brahmins and chickens rushed.
I like the place.
I'll try to demolish and build something, a cinema and a church with an organ.
I believe according to your previous works, happiness will be 100% upon completion.
Jpg 1280x800
https://wampi.ru/image/RVIe5Bf Map Peewee Island
https://wampi.ru/image/RVIe6Ly View from the boat to Salem.
https://wampi.ru/image/RVIeYYk The door tu the boat for the trip to the island.
https://wampi.ru/image/RVIebFg Top view of the boat Salem.
https://wampi.ru/image/RVIezNt View from the pier of "Peewee Island", on the boat to return to Salem
https://wampi.ru/image/RVIe7cE Star Mark.
https://wampi.ru/image/RVIeMm7 Memorial Hospital.
https://wampi.ru/image/RVIeiCP Cappy's Cafe.
https://wampi.ru/image/RVIeDVs Workshop.
https://wampi.ru/image/RXYvsdy Fountain Super Duper Mart
https://wampi.ru/image/RXYvqug Memorial Hospital
https://wampi.ru/image/RXYvBXt Water Pump, Water Purifier
https://wampi.ru/image/RXYvaU7 The workshop, the settlers' walkie-talkie.
https://wampi.ru/image/RXYvhSP Fence replacement, protection, gates.
https://wampi.ru/image/RXYvCzs Call the settlers, at any time, walkie-talkie.
https://wampi.ru/image/RXYvuW0 Demolition of the old church, installation of a new one with
https://wampi.ru/image/RXYvrvx The church is inside an organ for 5 melodies.
This is the most important thing for all mods, statistics are visible in the top line.
All questions in the game relate to the workshop.
This picture must be the first in every mods.
Thank you so much for your attention.
Thank you.
After installing 2.0, the boat in Salem disappeared.
Naturally I flop into the water.
Maybe it's just me. The others are silent.
On a new game I coc'd to the island from the main menu via coc PewweeIslandExt01. Once there I went to the boat and traveled back to the commonwealth, and ended up in the water. Doesn't appear to be a boat there.
Also, while in the settlement I did noticed frame drops. If you haven't done so already, you might consider building previs/precombines for the island.
I really liked the cafe area, including the outside sitting area.
In xEdit, remove the entire Cell group of the mod. Every interior cell the plugin touches has no subrecord and thus is pointless to be in there (development leftovers by chance? The CK has ... issues.) Without doing this and after plugin cleaning, interiors Switchboard, PrewarTVStudio, DLC03KitteredgePass01, GwinnettBrewery01, GorskiCabin01 and CabotHouse01 have broken or cleared precombine records which could lead to user complaints. (Especially in KitteredgePass due to master clamping)
Also, remove the 19C104 reference deletion to preserve precombines. Looking at the plugin initially, I think the dock piece should not have been deleted, but I haven't checked it out in game for problems.
The settlement itself might need the precombines treatment, but that's out of scope of this post.
For the userbase, xEdit QAC report is 9 ITM, 1 UDR (the above mentioned precombine breaking change)