Fallout 4

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Created by

Jellybean

Uploaded by

jellyfish1965

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28 comments

  1. DickyDee
    DickyDee
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    For a lot of your mods you say it takes time for settlers to show up, but couldn't you make them instantly show if you use the instabell mod?
    1. jellyfish1965
      jellyfish1965
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      yup
  2. fenrir542
    fenrir542
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    i love this mod and this place however i don't know if this is a bug or not but every time i enter workshop mode and move around it immediately kicks me out of workshop mode
    1. jellyfish1965
      jellyfish1965
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      i readjusted the build area hope that helps
    2. fenrir542
      fenrir542
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      it did indeed ty
  3. 60Petr60
    60Petr60
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    Everything is great.
    It slow down a little, where the brahmins and chickens rushed.
    I like the place.
    I'll try to demolish and build something, a cinema and a church with an organ.
    I believe according to your previous works, happiness will be 100% upon completion.
    Jpg 1280x800

    https://wampi.ru/image/RVIe5Bf                 Map    Peewee Island
    https://wampi.ru/image/RVIe6Ly                             View from the boat to Salem.
    https://wampi.ru/image/RVIeYYk                           The door tu the boat for the trip to the island.
    https://wampi.ru/image/RVIebFg                            Top view of the boat Salem.
    https://wampi.ru/image/RVIezNt                           View from the pier of "Peewee Island", on the boat to return to Salem
    https://wampi.ru/image/RVIe7cE                            Star Mark.
    https://wampi.ru/image/RVIeMm7                          Memorial Hospital.
    https://wampi.ru/image/RVIeiCP                             Cappy's Cafe.
    https://wampi.ru/image/RVIeDVs                            Workshop.
    https://wampi.ru/image/RXYvsdy                   Fountain     Super Duper Mart
    https://wampi.ru/image/RXYvqug                            Memorial Hospital
    https://wampi.ru/image/RXYvBXt                             Water Pump, Water Purifier
    https://wampi.ru/image/RXYvaU7                            The workshop, the settlers' walkie-talkie.
    https://wampi.ru/image/RXYvhSP                            Fence replacement, protection, gates.
    https://wampi.ru/image/RXYvCzs                            Call the settlers, at any time, walkie-talkie.
    https://wampi.ru/image/RXYvuW0                           Demolition of the old church, installation of a new one with
    https://wampi.ru/image/RXYvrvx                             The church is inside an organ for 5 melodies.
    1. jellyfish1965
      jellyfish1965
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      everything is vanilla as for the crashes not sure what is causing it 
    2. 60Petr60
      60Petr60
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      Please take a screenshot near the workshop in construction mode, in the game.
      This is the most important thing for all mods, statistics are visible in the top line.
      All questions in the game relate to the workshop.
      This picture must be the first in every mods.

      Thank you so much for your attention.
    3. jellyfish1965
      jellyfish1965
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      pic of workbench in build mode uploaded
    4. 60Petr60
      60Petr60
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      Thank you so much for your attention.
    5. jellyfish1965
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      your welcome
    6. 60Petr60
      60Petr60
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      I will definitely install a Peewee Island 2.0 new update.
      Thank you.
      After installing 2.0, the boat in Salem disappeared.
      Naturally I flop into the water.
      Maybe it's just me. The others are silent.
  4. pepperman35
    pepperman35
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    Jelly,

    On a new game I coc'd to the island from the main menu via coc PewweeIslandExt01.  Once there I went to the boat and traveled back to the commonwealth, and ended up in the water.  Doesn't appear to be a boat there.

    Also, while in the settlement I did noticed frame drops.  If you haven't done so already, you might consider building previs/precombines for the island.  

    I really liked the cafe area, including the outside sitting area.
    1. jellyfish1965
      jellyfish1965
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      thank you i thought i fixed the boat issue ok generated precomb and previs now for the boat lol
    2. pepperman35
      pepperman35
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      You might want to give this another test.  Is see no load door, boat, or maker IVO Salem now.  Nor can I coc to the location from any location in the commonwealth nor directly from the main menu..
    3. jellyfish1965
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      thanks
  5. AkuPuppy2036
    AkuPuppy2036
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    Is this compatible with Sim Settlements 2? 
    1. jellyfish1965
      jellyfish1965
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      i think so i have never tested it for sims
  6. regularrigby64
    regularrigby64
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    is the harbor grand hotel interior settlement still being worked on?
    1. jellyfish1965
      jellyfish1965
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      yes having trouble with the workbench reaching happiness of 50 %
  7. jackwolf11
    jackwolf11
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    noob question, can i scrap everything to build wharever i want?
    1. jellyfish1965
      jellyfish1965
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      yep everything shhould be scrappable
  8. BricksterMan
    BricksterMan
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    Great Idea - however, could not find the boat and the console command did not work so I am at a lost.  Will come back again when it all seems to work.  Water World was/is a similar idea that you can both "Fast Travel" to, Vertibird to, even swim to - all this for Pewwee Island would make this island even better!!!  Just my thoughts :)
    1. jellyfish1965
      jellyfish1965
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      pic show you where the boat is as for the console command make sure its like this coc PeeweeIslandExt01
  9. BenRierimanu
    BenRierimanu
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    The following are suggested changes for the mod.

    In xEdit, remove the entire Cell group of the mod. Every interior cell the plugin touches has no subrecord and thus is pointless to be in there (development leftovers by chance? The CK has ... issues.) Without doing this and after plugin cleaning, interiors Switchboard, PrewarTVStudio, DLC03KitteredgePass01, GwinnettBrewery01, GorskiCabin01 and CabotHouse01 have broken or cleared precombine records which could lead to user complaints. (Especially in KitteredgePass due to master clamping)

    Also, remove the 19C104 reference deletion to preserve precombines. Looking at the plugin initially, I think the dock piece should not have been deleted, but I haven't checked it out in game for problems.

    The settlement itself might need the precombines treatment, but that's out of scope of this post.

    For the userbase, xEdit QAC report is 9 ITM, 1 UDR (the above mentioned precombine breaking change)
    1. jellyfish1965
      jellyfish1965
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      ok i think i got everything thank you
  10. zewtastic
    zewtastic
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    Waiting to hear how stable this place might be....