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Retsam

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Retsam

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43 comments

  1. Retsam
    Retsam
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    As I mentioned in the description, this is my first published mod.
    I encourage any constructive feedback on improvements I could make in regards to the mod itself.
    As for requests for adding new items, please keep in mind I intentionally did not include anything that requires a DLC.
    Most likely I will not want to add more items, but you are welcome to make a suggestion anyway.
    You might change my mind. :)
    Thanks for checking my mod out and if you like it, please Endorse. As a budding modder building a good rep is very important to me.
    It also really makes the effort worth it when I see people actually like my work.
    Have fun!
  2. Retsam
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    Lol. I should have seen this coming...
    ** Please keep your shared images 'Work Place Friendly'. **
    I already have several image requests with some rather risque models in them.
    Personally I don't mind a bit, but I do work in a corporate environment and I want to show off my mod page to co-workers.
    Please keep that in mind.
    ;)
  3. whitedemon133
    whitedemon133
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    Is there any way to fix guards spawns below whenever I fast travel or walk in? it happens on guard tower or any other guard post
    marker station high enough to fit them below.

    https://flic.kr/p/2qexnGk
    https://flic.kr/p/2qexXmf
  4. Loggish
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    Loaded up my save from before the updates, seems that now when i move a Guard Post/Mat somewhere else or make new posts, the previously assigned guard will still also keep going to stand at the location the Post/Mat used to be, alternating between that and new ones, as if still assigned to it. Any way to fix that, other than making the post give 6 guard, so they wouldn't wander in the first place? I remember having had similar issue with some farm plots building my Vault 88 settlement, too
  5. vimesUK
    vimesUK
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    Thanks for this, most appreciated.

    Does this mod mean I no longer need this one...

    Weapons in the hands of the guards at Fallout 4 Nexus - Mods and community (nexusmods.com)

    that one also places guns in the hands of guards when at their post. Gets rid of the extended finger problem of a missing gun by doing that.

    I just would not wish to have two mods that conflict / overwrite for doing the same thing.

    Thanks

    EDIT: This one doesn't seem to work for me as the guards do not have their weapons in their hands now....



    all five of my guards have their fingers pointing down, missing weapons as such.

    That is just using this mod.
  6. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    If anyone has an issue with the guards going on unwanted patrols I've uploaded a fix here: https://www.nexusmods.com/fallout4/mods/83601
    Look in the optional files section.
  7. saltdog1actual
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    !!!!-PLEASE FIX THIS-!!!!
    I have seen several people on here asking why guards move off the mat and walk around, i am also having the same problem. Its because the mat only offers a base defense value of 2 (now i believe, used to be 1). One settler can guard positions up to 6 defense points, which is why they will wander between multiple posts. The def value of the guard mat needs to be atleast 6, this will stop them from moving around and they will all stand in one place. I currently use a different mod that has level 6 mats to stand on, but the guard do not display their weapons. this would be the perfect mod if not for this one discrepancy. Could this be changed in any way.
  8. 13dantejulian13
    13dantejulian13
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    Hallo boss , the mod esp is there on loadorder , but when i on game, i didnt see any mat or tower on defense menu , is there anything wrong , perhaps u can help me in this case , ty boss .. :)
  9. QaxeIsKaze
    QaxeIsKaze
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    Actually works for Paladin Danse. Good job.
  10. fsv17reg
    fsv17reg
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    ирал с этим модом и заметил, что охранники стоят как манекены - это нужно исправить! 
  11. fsv17reg
    fsv17reg
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  12. fsv17reg
    fsv17reg
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    Бро ты лучший!!! Спасибо