Version 1.3 - Added a Turretbot companion (by popular demand). He SHOULD be in the Mechanist's Vault at the end of the quest, but he seems to like living in the entrance to the dungeon (next to the security door).
Please note - I'm not...great at companions or making them work. I have done my best. But I haven't been able to test this on a save which has already completed the dungeon, which means a cell reset may be needed for him to appear.
I love playing through this mod and I thought the story was incredibly interesting and I think I understood most of it but there's one thing that I don't quite understand, why were the Mechbots so similar to Isabel's Mechanist suit and why are some parts of the facility named after the character? Is the similarities technology wise just a coincidence and the Mechanist theming was just because the Mechanist is a prominent pre war comic villain so it fit with the whole idea of the Institute's project? Also, is Mechanism Omega a human or is he a different model of Mechbot?
The comic Mechanist was very popular pre-war. There were npcs dressing up like him in previous fallout games! Given the fact that the Institute has a lot of pre-war stuff it's no surprise that they know this comic character
RascalArt, im curious why you choose the location next to USAF Olivia, especially because of the super tall buildings, such as the Mechanist Lair, which i must say is more stunning and impressive level design as most if not all of the interiors of vanilla FO4... very good! The quality and quantity in terms of details is breath taking, its like all the good old games combined to something new (the real good games ...). Keep up the good work.
Besides, this mod, (the true mechanist, omega) far better fits the DLC01 quest... next to your mod Fleshsmith and In The Flesh. Im curious how it would perform in vanilla when the original quest was replaced ... once im done with the Room and Portal Markers for the last big interior, the Mechanist Dungeon of FO4 vanilla will see a different ending thanks to your creativity and visionary revolution.
Fyi, continued to patch some of your files to fix various oversights and add room and portal markers, here is the link: https://www.nexusmods.com/fallout4/mods/89941 with Mechanist Omega included.
Addendum: While creating the patch i was listening to, Metatron Omega, an interesting coincidence.
Hey I have the console port of this mod. Playing it on xbox. I have this problem where none of the voice acting works. Like every instance where there is supposed to be voice acting no audio ever plays.
i can show you my actual console load order if you dm me on discord. My discord is ender_palatine_nerd_supreme
I finally leveled up enough to get the power fist projectile attachment on the right arm. There... doesn't seem to be an actual projectile. Am I doing something wrong? I have no weapons equipped and it looks like I'm just punching things.
Hi, just want to clarify, the companion is supposed to be the hostile MAD Turretbot, or the friendly Turretbot that's in the same area as the Mechanist Omega.... because the friendly one just stands there and doesn't respond to anything I do.
Very great charming little mod, it's a little rough around the edges but I had a blast playing it and I loved the terminal entries, the voice acting could use some better work though I had trouble hearing the holotapes
116 comments
Please note - I'm not...great at companions or making them work. I have done my best. But I haven't been able to test this on a save which has already completed the dungeon, which means a cell reset may be needed for him to appear.
Besides, this mod, (the true mechanist, omega) far better fits the DLC01 quest... next to your mod Fleshsmith and In The Flesh. Im curious how it would perform in vanilla when the original quest was replaced ... once im done with the Room and Portal Markers for the last big interior, the Mechanist Dungeon of FO4 vanilla will see a different ending thanks to your creativity and visionary revolution.
Fyi, continued to patch some of your files to fix various oversights and add room and portal markers, here is the link: https://www.nexusmods.com/fallout4/mods/89941 with Mechanist Omega included.
Addendum: While creating the patch i was listening to, Metatron Omega, an interesting coincidence.
i can show you my actual console load order if you dm me on discord. My discord is ender_palatine_nerd_supreme
its just standing still zero movement
need help?
used:
setav 2bc 0
setav 2bd 0
recycleactor
resurrect
moveto player
Worked fine after that
I'll need to adventure more with him and hope there are no issues down the road like him disappearing into thin air or something.