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RascalArt

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RascalArt

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  1. RascalArt
    RascalArt
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    Version 1.3 - Added a Turretbot companion (by popular demand). He SHOULD be in the Mechanist's Vault at the end of the quest, but he seems to like living in the entrance to the dungeon (next to the security door). 

    Please note - I'm not...great at companions or making them work. I have done my best. But I haven't been able to test this on a save which has already completed the dungeon, which means a cell reset may be needed for him to appear.
  2. RascalArt
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    Version 1.2 - Amazing retexture of the the entire power armor set by pinedog. File size is bigger (40mb > 100mb) but it is WORTH it people!
  3. RedSarge
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    Anyone else getting a FREEZE on the elevator use?
  4. BradSmith313Z
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    I'm trying to find the Mech weapons. What are they listed under?
  5. MissFazzy
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    I love playing through this mod and I thought the story was incredibly interesting and I think I understood most of it but there's one thing that I don't quite understand, why were the Mechbots so similar to Isabel's Mechanist suit and why are some parts of the facility named after the character? Is the similarities technology wise just a coincidence and the Mechanist theming was just because the Mechanist is a prominent pre war comic villain so it fit with the whole idea of the Institute's project? Also, is Mechanism Omega a human or is he a different model of Mechbot?
    1. wumpa96
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      The comic Mechanist was very popular pre-war. There were npcs dressing up like him in previous fallout games! Given the fact that the Institute has a lot of pre-war stuff it's no surprise that they know this comic character
  6. Ledabeast
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    Quick Request: Please make Power Armor black. The Paintjobs do not affect it.
  7. Qrsr
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    RascalArt, im curious why you choose the location next to USAF Olivia, especially because of the super tall buildings, such as the Mechanist Lair, which i must say is more stunning and impressive level design as most if not all of the interiors of vanilla FO4... very good! The quality and quantity in terms of details is breath taking, its like all the good old games combined to something new (the real good games ...). Keep up the good work.

    Besides, this mod, (the true mechanist, omega) far better fits the DLC01 quest... next to your mod Fleshsmith and In The Flesh. Im curious how it would perform in vanilla when the original quest was replaced ... once im done with the Room and Portal Markers for the last big interior, the Mechanist Dungeon of FO4 vanilla will see a different ending thanks to your creativity and visionary revolution.

    Fyi, continued to patch some of your files to fix various oversights and add room and portal markers, here is the link: https://www.nexusmods.com/fallout4/mods/89941 with Mechanist Omega included.

    Addendum: While creating the patch i was listening to, Metatron Omega, an interesting coincidence.
  8. enderpalatine
    enderpalatine
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    Hey I have the console port of this mod. Playing it on xbox. I have this problem where none of the voice acting works. Like every instance where there is supposed to be voice acting no audio ever plays.

    i can show you my actual console load order if you dm me on discord. My discord is ender_palatine_nerd_supreme
  9. grngaming115
    grngaming115
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    the turretbot companion isnt following me
    its just standing still zero movement 
    need help?
  10. Apocalypticon13
    Apocalypticon13
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    I finally leveled up enough to get the power fist projectile attachment on the right arm. There... doesn't seem to be an actual projectile. Am I doing something wrong? I have no weapons equipped and it looks like I'm just punching things. 
  11. mrmanlyman
    mrmanlyman
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    Companion Turretbot was hostile upon entering the main entrance(wasn't in the vault)

    used:
    setav 2bc 0
    setav 2bd 0
    recycleactor
    resurrect
    moveto player

    Worked fine after that

    1. kingofsapi
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      Hi, just want to clarify, the companion is supposed to be the hostile MAD Turretbot, or the friendly Turretbot that's in the same area as the Mechanist Omega.... because the friendly one just stands there and doesn't respond to anything I do. 
    2. mrmanlyman
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      the M.A.D turretbot
    3. kingofsapi
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      Thank You!!! I got the little guy up and running! So far interactions seem fine, even if limited.

      I'll need to adventure more with him and hope there are no issues down the road like him disappearing into thin air or something.
  12. SamsungSama
    SamsungSama
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    Very great charming little mod, it's a little rough around the edges but I had a blast playing it and I loved the terminal entries, the voice acting could use some better work though I had trouble hearing the holotapes