Fallout 4

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RascalArt

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RascalArt

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  1. RascalArt
    RascalArt
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    Version 1.3 - Added a Turretbot companion (by popular demand). He SHOULD be in the Mechanist's Vault at the end of the quest, but he seems to like living in the entrance to the dungeon (next to the security door). 

    Please note - I'm not...great at companions or making them work. I have done my best. But I haven't been able to test this on a save which has already completed the dungeon, which means a cell reset may be needed for him to appear.
  2. RascalArt
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    Version 1.2 - Amazing retexture of the the entire power armor set by pinedog. File size is bigger (40mb > 100mb) but it is WORTH it people!
  3. bankingclan4
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    Do the robots roam the commonwealth or are they just inside the dungeon? Hoping to see them wrecking havoc in the commonwealth.
  4. MrJanglies
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    There isn't usually much done with the NW corner of the map for lower-level content, so this made me very happy.  Only real issue I had while navigating things was my companions (Heather, Dogmeat, & a vanilla based) tended to get stuck in the elevators(moreso than any other elevator locations I've had followers in) & I had to use teleport function to get them caught back up with me.  Didn't try turret-bot or spend any time mucking with the reward PA to see if they had any issues.

    Would love to see a hair more final polish & perhaps more dungeon locations that i believe the the story touched on?  For me it's a keeper though.
  5. javier432434t4ergre
    javier432434t4ergre
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    subject 24601? is that... a valjean reference? XD
  6. Thiar1971
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    Brilliant, I loved it. The storytelling is spot on. The opponents are challenging (dang, those turret thingies are a b***h^^) and the dungeon design is top tier. :thumbsup: :)

    There were some minor issues I had, but those might well have been caused by another mod (which is why I won't 'classify' them as bugs). I'll mention them anyway, just in case other have the same issue(s):
    - The companion didn't work as such. It appeared, but when I talked to it, it just bleeped at me and otherwise wouldn't do anything.
    - There was a bit of a white void in the final room, behind the entrance area
    - When I used fadingsignal's "West Tek Tactical Optics", everything turned completely dark, even after taking it off and activating the headlight instead. I had to leave the dungeon and come back.

    As I said, minor issues. Other than that, really good. Keep up the good work :)
  7. nbp8698
    nbp8698
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    Wonderful adventure, keep up the great mods! Had a lot of unexpected surprises too! Definitely recommend to give this mod a whirl.
  8. legos104
    legos104
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    that power armor looks like it should have been part of the DLC
  9. MarkusTay
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    Does this mod add new pieces to the robot benches?
    1. ZazyMomba
      ZazyMomba
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      no sir. all the new enemies aren't technically robots and don't use the robot framework, no new parts 
    2. Doctorbleed
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      What a shame. Hope to see this added in a future update.
    3. ImmortalAbsol
      ImmortalAbsol
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      If only.

      Failing that just 'crafting' them in workshop mode.
  10. HenryArchy
    HenryArchy
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    Bookmarked for ultimate version... ...

    Means bugs all or critical bugs all toasted, contents improved and updated... ...
  11. Veratai
    Veratai
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    well it is terrific to see another fully custom mechanist power armor :D and everything along with it is just a cherry on top
  12. Khoashex
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    sorry if its a dumb question but can we get some of the parts of the unqiue enmies int he vault to use on our automatron robots?
    cause the designs are just so cool and id love to use them in my Sim settlements.