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Fiddleflap

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fiddleflap

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23 comments

  1. warchest
    warchest
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    Great job as usual. I look forward to seeing your blueprints for the other Far Harbor settlements. I'm hoping they are in the works.
    1. fiddleflap
      fiddleflap
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      Thank you!  Currently not working on any more Far Harbor settlements but they are on my to-do list 👍
  2. hamster1010
    hamster1010
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    It may not be this mod but for some reason all of my transfer blueprints are showing except for this one? Any ideas?
    1. fiddleflap
      fiddleflap
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      I would check to make sure the ‘FFV-24 - Echo LakeLumber.json’ blueprint file is in ‘Data\F4SE\Plugins\TransferSettlements\Blueprints\24
      folder, and that you have no other .json files in that location.  You could also try opening the .json file in a text editor to make sure it’s not corrupted somehow?
  3. DJSHAFT69
    DJSHAFT69
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    This one looks great. I'm already mid-game on this site, but this is one for next time around. I think there is a navmesh error and pathing error where you have the guard post. I have had one of my own builds, and two other transfer blueprints that have issues in the little area. I also noticed some issues with walking the pathways on a vanilla setup, with just some beds and stuff in the main building. My guards have a hard time getting around that back side, and the log roll dock and pathway around there are borked. I get them stuck in that corner or on some vanilla terrain right around there.

    Sorry for the long post, but I have had a headache with that spot for a year in another save game I use. Looks like the same issue that was affecting the cells for settlements in the Commonwealth. Abernathy had the same issue as this place, I do believe. I'll go into Xedit later and see if I can fix it or find the bad cell references.

    Edit- There might be some logs and statics buried there under the terrain. There are a few of the big containers actually floating under the ground right in that spot. It looks like there is a nav-mesh broken around it. I'll do some more checking.
    1. fiddleflap
      fiddleflap
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      Thanks!  Although I was a bit gutted when I found out I could not assign a settler to the rear guard post, I have long since come to terms with things just not always working when building settlements.  I had hoped the issue was like Abernathy and a few others where the cell was outside of the settlements ‘location’ but sadly this was not the case, and well beyond my abilities to fix.

      If you do find a find a way to fix I’ll be interested outhow and could hopefully include it with the blueprint.
    2. DJSHAFT69
      DJSHAFT69
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      It's looking like a broken navmesh attached to some buried scenery. Don't think it can be fixed, not with my skills anyway. In most of my settlements there is at least one spot where the NPCs cluster around a certain spot. I deal with it now, just another little glitch. I figure I'm not around to see them most of the time.

      I was hoping it was an outside of bounds cell error, that would have been easy to fix.
  4. wjj18784863877
    wjj18784863877
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    It's amazing! I can start the Far Harbor mission
    1. fiddleflap
      fiddleflap
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      Thanks!  Hope you enjoy the build
  5. Janiboy1402
    Janiboy1402
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    Love all of your blueprints! Big thanks, theyre awesome!
    1. fiddleflap
      fiddleflap
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      Really pleased to hear your are enjoying them, many thanks!
  6. NikicNiko
    NikicNiko
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    How do you get the Mod to scan the loot in containers it wont do it for me?
    1. fiddleflap
      fiddleflap
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      As far as I am aware blueprints do not include the contents of any containers, after importing some containers will have a random selection
      of items in them.

      Returning Questions: The Answers (see answer 05)
    2. NikicNiko
      NikicNiko
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      thanks for the answer :)
  7. MasterXilliam
    MasterXilliam
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    I was wondering, is there a way to get this to work with SS2 as a city plan? It could make it into their collection imo. 
    1. fiddleflap
      fiddleflap
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      I have yet to get around to trying SS2 so have no idea if this would be suitable for use as a city plan or what they require. 
  8. Thekillergreece
    Thekillergreece
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    Hopefully Nuka World next? :P
  9. Lyvwww
    Lyvwww
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    Vanilla-style dlc settlements blueprint! What a masterpiece.
    1. fiddleflap
      fiddleflap
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      Many thanks!
  10. BingusBoy20
    BingusBoy20
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    i loved watching the video!
    1. fiddleflap
      fiddleflap
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      Great to hear you enjoyed it, thanks!