Fallout 4
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Belis1453

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Belis1453

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9 comments

  1. kijikun
    kijikun
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    Would you considering making this work with  partial chems (https://www.nexusmods.com/fallout4/mods/52942) ?
    1. Belis1453
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      I'll take a look sometime. Just so you know though mate, it's important to download version 1.1 as 1.0 was lacking a lot of entries as I uploaded the wrong zip from a previous save.
    2. kijikun
      kijikun
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      Thanks. Also you've got the old file still packed in (meds) and you have a lot of identical to master entries. Run the file through quick clean. 
    3. Belis1453
      Belis1453
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      I don't know what you mean by the old file still packed in. There are identical to master entries, yes. I personally don't have a problem with that.

      EDIT: Maybe you mean you looked at the entries and you can still see the original meds listed? Yes, that's because only the names and effects have changed. They are still based on the same IDs. This was an easier round about way to do a new system without having to create all entirely new items. Much better for compatibility.
    4. kijikun
      kijikun
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      you have the meds and the illness esp both packed together. You also have a lot of entries that are identical to the mod they take them from, it doesn't hurt anything but its redundant when you aren't changing anything. It's good practice to run an esp you've worked on in xedit or creation kit through quick clean.
    5. Belis1453
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      Yes, the meds and illnesses are packed together. It is a somewhat revamped system and is intended to be as such.
    6. kijikun
      kijikun
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      They have all the same entries from what I saw?
  2. Alushaun
    Alushaun
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    I dont see detail in the description referring to the illnesses themselves or means of contraction. From the description it sounds like you made existing Survival Mode illness management minus the need for Survival Mode.

    Is this the idea or is there more to it?
    1. Belis1453
      Belis1453
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      The illnesses are the vanilla ones and the same means of contraction. You can of course change this a bit in the SCM.

      Nobody really uses Illness without survival mode, I don't believe this is possible anyhow (without further modding).

      This is specifically to be played with the Life in The Ruins modlist.