The commands to reset don't seem to be working for me I keep getting an "End of line" error or something like that. Tried to get rid of the marker stuck on my character from one of the collectibles I picked up
I don't know how the marker could get stuck but are you sure you typed the commands as "CQF SC_Handler ShutDown" and "StartQuest SC_Handler" without the double quotes?
Hiya, thanks for the reply! Yeah I pasted them directly from the description and I'm still having the same issue. I've even uninstalled it and reinstalled and it still doesn't seem to work oddly enough
A very fine mod, LarannKiar! I have a couple of remarks/questions, though.
Along with your mod, I installed the Custom Comic Framework mod and use the Base Object Swapper addon to swap out burnt comics for these ones. Your mod tracks them just fine. I quicksaved and exited to swap out the comics for another esp using the Custom Comic Framework (e.g. this one) and after reloading the quicksave, the swapped out burnt magazines aren't tracked anymore.
Restarting the quest via the console commands mentioned in the description fixed the issue and the magazines are tracked again, but I have a couple of questions regarding this: 1. Are magazines for tracking only selected upon quest initialization? Will magazines added later on, when the quest is already running not be tracked? 2. In one of the earlier posts, you said that "MiscItemRefID.HasBeenRead" is also checked when tracking the magazines. Does that mean that when I restart the quest, the Base-Object-Swapper-injected magazines I already found and collected won't be tracked?
Sorry for the late reply.. something was (is) up with the notificaiton system.
1. Tracking starts when the player enters the Cell (basically the area) of the collectible item. It doesn't perform a search on even event OnPlayerLoadSaveGame. Vanilla collectibles are supported. As for mods, only those that use the vanilla "collectible item" keyword data. (I can't tell without examining the mod in FO4Edit). 2. I'm familiar with script extenders but how Base Object Swapper affects the native HasBeenRead flag data I don't know to be honest.. In theory, swapping the base object shouldn't affect it at all because HasBeenRead is for object instances (the actual Book item reference), not for base objects.
This mod sounds so great! But is it compatible with Loot Detector ( https://www.nexusmods.com/fallout4/mods/4380 ), which also places a mark for the collectibles?
Technically, yes. The mod doesn't change any vanilla form or script so if Loot Detector would place a quest marker too on the item (I don't know if it does), then you'd have two markers on the item.
Thanks for the quick answer! Yes, that mod also places the quest marker, it doesn't have the "radius feature" though. I think I'll test your mod with it.
Just want to first say that i absolutely love this mod. it's been a mod that ive used since a few weeks of you releasing it. My question is are you willing to add some more mods that this will scan for?
First one is the Anime Framework Collection (https://www.nexusmods.com/fallout4/mods/71258) It add in more magazines (tracked already i believe), Post cards, Playing cards
Second and Final is Ketaros's Treasures. (https://www.nexusmods.com/fallout4/mods/40964) Add in the same type of things as above.
If you don't want to make the mod that would be fine just asking or if you could say how to add them to what you currently have would be amazing. thank you for all your work already!
ps. would love the f4se version i've seen you saying in the comments cause most people are already using those mods
Sorry for the late reply.. unfortunately it'd require a script extender. I have Garden of Eden SE but I don't know if it'd be a good idea to release an update that adds new dependencies (GOESE, F4SE, Address Library) for an already released mod.
Only those mods are supported which use the vanilla "collectible item" keyword data. If those frisbees weren't designed to be collectibles, unfortunately the mod work with them.
Awesome mod. I'm getting several add-on collectibles to trigger as well as the defaults. So...how does it work? Because not every collectible mod is triggering. I assume I may need to modify them, but how?
Most collectibles have a common data the mod can quickly look for while you're traveling. It can't scan the content of containers and inventories though, that would require F4SE.
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I had a thought last days. could you make a optinal MCM or holotape for some settings (distance, stop quest, start quest)?
it could have survial player or people like me who can't rember the console commands and have to look them up each time
Same goes for a magazine only version?
I have a couple of remarks/questions, though.
Along with your mod, I installed the Custom Comic Framework mod and use the Base Object Swapper addon to swap out burnt comics for these ones. Your mod tracks them just fine. I quicksaved and exited to swap out the comics for another esp using the Custom Comic Framework (e.g. this one) and after reloading the quicksave, the swapped out burnt magazines aren't tracked anymore.
Restarting the quest via the console commands mentioned in the description fixed the issue and the magazines are tracked again, but I have a couple of questions regarding this:
1. Are magazines for tracking only selected upon quest initialization? Will magazines added later on, when the quest is already running not be tracked?
2. In one of the earlier posts, you said that "MiscItemRefID.HasBeenRead" is also checked when tracking the magazines. Does that mean that when I restart the quest, the Base-Object-Swapper-injected magazines I already found and collected won't be tracked?
Thanks!
1. Tracking starts when the player enters the Cell (basically the area) of the collectible item. It doesn't perform a search on even event OnPlayerLoadSaveGame. Vanilla collectibles are supported. As for mods, only those that use the vanilla "collectible item" keyword data. (I can't tell without examining the mod in FO4Edit).
2. I'm familiar with script extenders but how Base Object Swapper affects the native HasBeenRead flag data I don't know to be honest.. In theory, swapping the base object shouldn't affect it at all because HasBeenRead is for object instances (the actual Book item reference), not for base objects.
First one is the Anime Framework Collection (https://www.nexusmods.com/fallout4/mods/71258)
It add in more magazines (tracked already i believe), Post cards, Playing cards
Second and Final is Ketaros's Treasures. (https://www.nexusmods.com/fallout4/mods/40964)
Add in the same type of things as above.
If you don't want to make the mod that would be fine just asking or if you could say how to add them to what you currently have would be amazing. thank you for all your work already!
ps. would love the f4se version i've seen you saying in the comments cause most people are already using those mods