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Yabo

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YaboKBDJ

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8 comments

  1. azlanfox
    azlanfox
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    • 3 kudos
    How do you handle DIMA? He is somewhat different than Nick and separate from all other Synths.
  2. Miori
    Miori
    • supporter
    • 8 kudos
    Thank you! I'm still trying to make Nanako for female NPCs and Sama for males mod to work, but no luck yet.

    This is still closest to anime fallout I can get! <3
    1. Miori
      Miori
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      I'm really sorry, but I wonder if anyone knows solution to my problem.
      I used this mod's description and added all mods as was said, and it was just fine at the start, Nora was Nanako and Nate was Sama. I played through prologue just fine, but after leaving the vault, my character got skin problems, so ,after using showlooksmenu, Nora is not Nanako any more, but Sama. And I have no idea why did she change her race
    2. KaZe2047
      KaZe2047
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      hi there may i kindly ask how did you got the nanakochan and falloutsama worked together in the first place? ive tried changing mod order and plugin order (even tried using the merge nanako and falloutsama patch) but i havent found any solutions yet and i just decided to fully use falloutsama instead of using nanakochan and falloutsama together for both of the female and male characters in game :/
  3. Glarthon
    Glarthon
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    Would you happen to know how to fully disable the Super Mutants? I like the vanilla ones better, but just disabling the Mutants esp doesn't seem to do the trick.

    Edit:
    Disabling FOSama - Mutants.esp and then opening FOSama - Companions.esp and Falloutsama Expansion.esp in FO4Edit and simply deleting Strongs entrys fixed it 
    1. YaboKBDJ
      YaboKBDJ
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      • 12 kudos
      Yeah, I totally overlooked the super mutant part, sorry about that.
      Glad to hear that you worked it out, although from my own testing I think you'll need to revert more records to vanilla:
      Spoiler:  
      Show

      SuperMutantBody [ARMA:001284D5]
      SupermutantHead "SupermutantHead" [HDPT:001284D6]
      SupermutantEyes "SupermutantEyes" [HDPT:001284D7]
      SkinSupermutantEyes [TXST:001284D8]
      SkinSupermutantHead [TXST:001284D9]
      SkinHeadStrong [TXST:001B51A8]
      SkinSupermutantHeadStrong [TXST:001B51AA]
      SuperMutantSuicideHeadTexSet [TXST:0022CB92]

      Otherwise the super mutants will have vanilla face but FOSama body texture, and possibly some other weirdness I haven't found (which is why I listed all super mutant related records that I can find).
      I'm uploading a quick fix plugin for easier editing: load it in xEdit, use that as a reference to delete relevant records in Falloutsama Expansion.esp, disable/delete the fix when done. Or just add the quick fix to your active load order instead; it's flagged as ESL. Put it after Falloutsama Expansion.esp.
  4. MasterRoshiHEHE
    MasterRoshiHEHE
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    • 120 kudos
    Eeeeeehehehehehe
  5. Glarthon
    Glarthon
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    Siiick dude can't wait to try this out, have been waiting for an update of some kind forever. Can't wait to see the performance, I thought my game was mostly stuttering because of  other creation kit related issues