File information

Last updated

Original upload

Created by

Original retexture by Walkodile and mipmaps by Vanake14

Uploaded by

Vanake14

Virus scan

Safe to use

6 comments

  1. Supermangamer1
    Supermangamer1
    • member
    • 0 kudos
    where do i put this in the files if i have the steam version
    1. Vanake14
      Vanake14
      • premium
      • 16 kudos
      I recommend just using a mod manager, but Fallout 4/Data if doing it manually.
  2. DoubleYou
    DoubleYou
    • premium
    • 839 kudos
    You need to use Alpha Coverage setting for mipmaps so that the details remain in the distance. For Gimp, this is as simple as ticking the Preserve Alpha Test Coverage option and setting an appropriate alpha test threshold.
    1. Vanake14
      Vanake14
      • premium
      • 16 kudos
      I did try a bunch of different alpha coverage settings, but settled on a pretty small boost since setting it higher makes the branches and grass get way too thick in the distance, and I felt it looked worse than just having the branches get a bit invisible.
      My point with the details was more about non-mipmapped textures having way higher resolution in the distance, so you can kind of have branches thinner than a pixel on screen. Compare the branches in image 3 and 4, I don't think you can get the kind of detail 4 has with a mipmapped texture in FO4.
      Not saying the settings I've chosen are perfect, just the best I could come up with.
    2. Bersark93
      Bersark93
      • premium
      • 254 kudos
      Where do you find that option? I'm thinking maybe my version of gimp doesn't seem to have it as I can't find it and my textures with mipmaps will go all pixelated and unpleasant on some angles/distances
    3. Vanake14
      Vanake14
      • premium
      • 16 kudos
      Didn't use GIMP, but should be this one in the export.