I've seen people asking for fixes on the way too high damage, I'm dealing with the same thing. I have munitions/MAIM, Scourge, and Hardcore Health overhaul, it just makes it imbalanced as hell. The .308 even on auto should not have 400+ dam when the 50. cal only goes up to 283~. I'm hoping there be some new fixes for this, but take your time.
Yup, still can't figure out why this happens, but I must admit didn't have much time for modding either. Hopefully I'll have time soon to resolve the problem.
I'm using a combination of Munitions and True Damage and I noticed that the semi-auto and automatic receivers is giving the hunting rifle +600 damage. Maybe the mods are messing with each other is someway but I'm not certain. just thought I'd post it to let you know.
Same here. Damage numbers are absolutely insane (430 or so for the base semi auto receivers, 350 for 7.62 and upwards of 500 for .45-70).
And unrelated to this but there's a minor issue with Tactical Reload where (likely due to the change in animations) the receivers don't have a partial reload animation (using Wardaddy's Combat replacer and Hitman's right-handed hunting rifle for reference)
yes, i have the same problem with the same setup, i tried to fix it by myself on xedit, but still couldn't figure out, if i do i'll return here with a fix
I also have the same issue (with the same setup) not just with this pack but also the Western Revolver Expansion Pack. The damage is also very high there.
try removing the damage modifiers on the new receivers. True Damage is supposed to make damage changes on attachments do nothing, which may be the source of the problem.
Doesn't work, i'll see if removing the s_40_hunting keyword does anything
As people below me said I assume this mod is incompatible with True Damage and Munitions. Modded parts gives hunting rifle unbalanced number of damage (I have 400+). This mod have so much potential, please fix it.
I think I found the solution to that. The new mods use the same loose mods as the vanilla ones which overwrite the original vanilla assignment and preventing it from reattaching to the vanilla receiver. You need to make a new misc item for each new attachment (by copying the vanilla misc mods as new records) and assigning the new mod to the new misc item.
I really really like this mod, i'm not sure if its a bug on my end but for some reason hunting rifles with the new receivers don't show up on the players back with Classic Holstered Weapons
Ever thought about doing a straight pull bolt action rifle? Faster fire rate than your standard bolt action since the cycling motion is straight back and straight forward.
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Dude your mods are the best, vanilla-like and cool!
I'd imagine this is hard to fix
A question regarding compatibility;
https://www.nexusmods.com/fallout4/mods/58553 will those two mods have problems with each another or can i just use both?
cheers,
And unrelated to this but there's a minor issue with Tactical Reload where (likely due to the change in animations) the receivers don't have a partial reload animation (using Wardaddy's Combat replacer and Hitman's right-handed hunting rifle for reference)
try removing the damage modifiers on the new receivers. True Damage is supposed to make damage changes on attachments do nothing, which may be the source of the problem.
Doesn't work, i'll see if removing the s_40_hunting keyword does anythingEver thought about doing a straight pull bolt action rifle? Faster fire rate than your standard bolt action since the cycling motion is straight back and straight forward.