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jakubekoo

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jakubekoo

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55 comments

  1. Blaze77gun
    Blaze77gun
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    • 6 kudos
    just an appreciation comment here, don't mind me!

    Dude your mods are the best, vanilla-like and cool!
  2. Sadfatracingdragon
    Sadfatracingdragon
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    • 0 kudos
    Does this work with Dak's attachment pack?
    1. jakubekoo
      jakubekoo
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      • 17 kudos
      I didn't test that but they should work together nicely.
  3. Handle335
    Handle335
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    I've seen people asking for fixes on the way too high damage, I'm dealing with the same thing. I have munitions/MAIM, Scourge, and Hardcore Health overhaul, it just makes it imbalanced as hell. The .308 even on auto should not have 400+ dam when the 50. cal only goes up to 283~. I'm hoping there be some new fixes for this, but take your time.

    I'd imagine this is hard to fix
    1. jakubekoo
      jakubekoo
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      Yup, still can't figure out why this happens, but I must admit didn't have much time for modding either. Hopefully I'll have time soon to resolve the problem.
  4. Ankhras85
    Ankhras85
    • member
    • 10 kudos
    Hello.
    A question regarding compatibility;

    https://www.nexusmods.com/fallout4/mods/58553 will those two mods have problems with each another or can i just use both?

    cheers,
    1. jakubekoo
      jakubekoo
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      It should be compatible without any issues, although keep in mind my magazines are in a seperate category than vanilla ones.
  5. PsychoDins
    PsychoDins
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    I'm using a combination of Munitions and True Damage and I noticed that the semi-auto and automatic receivers is giving the hunting rifle +600 damage. Maybe the mods are messing with each other is someway but I'm not certain. just thought I'd post it to let you know.
    1. CanadianBaconeer
      CanadianBaconeer
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      Same here. Damage numbers are absolutely insane (430 or so for the base semi auto receivers, 350 for 7.62 and upwards of 500 for .45-70).

      And unrelated to this but there's a minor issue with Tactical Reload where (likely due to the change in animations) the receivers don't have a partial reload animation (using Wardaddy's Combat replacer and Hitman's right-handed hunting rifle for reference)
    2. jakubekoo
      jakubekoo
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      I'll have to see what might cause this major damage increase
    3. guilhermecampos6
      guilhermecampos6
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      • 1 kudos
      yes, i have the same problem with the same setup, i tried to fix it by myself on xedit, but still couldn't figure out, if i do i'll return here with a fix
    4. GoneWithTheSun
      GoneWithTheSun
      • supporter
      • 16 kudos
      I also have the same issue (with the same setup) not just with this pack but also the Western Revolver Expansion Pack. The damage is also very high there.
    5. CPTLETSPLAY
      CPTLETSPLAY
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      • 2 kudos
      I think it is because it also uses the Sniper Keyword, maybe there is a way to remove that keyword per attachment?
    6. CanadianBaconeer
      CanadianBaconeer
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      try removing the damage modifiers on the new receivers. True Damage is supposed to make damage changes on attachments do nothing, which may be the source of the problem.


      Doesn't work, i'll see if removing the s_40_hunting keyword does anything
  6. SuperSandwichYT
    SuperSandwichYT
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    • 3 kudos
    As people below me said I assume this mod is incompatible with True Damage and Munitions. Modded parts gives hunting rifle unbalanced number of damage (I have 400+). This mod have so much potential, please fix it. 
  7. MrCamhed
    MrCamhed
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    • 1 kudos
    For some reason none of the mod's content work for me. I can't see anything new after downloading the mod and reinstalling it twice.
    1. jakubekoo
      jakubekoo
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      • 17 kudos
      Do you have any mods installed that alter the hunting rifle? Maybe try putting this mod somewhere at the beggining of your active plugins
    2. MrCamhed
      MrCamhed
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      • 1 kudos
      I don't have any that alters the hunting rifle that I know of. I have a combat rifle redux mod and that's ALL.
  8. JadeMythriil
    JadeMythriil
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    • 2 kudos
    for some reason the magazine mods won't work with the standard receivers anymore; they can only be attached to the modded receivers.
    1. jakubekoo
      jakubekoo
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      • 17 kudos
      Then everything works as I intended. The modded and standard receivers have different magazine options.
    2. JadeMythriil
      JadeMythriil
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      but then there's the problem that everytime I change my magazines, I can't reattach the old anymore and have to rebuild a new one.
    3. JadeMythriil
      JadeMythriil
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      I think I found the solution to that. The new mods use the same loose mods as the vanilla ones which overwrite the original vanilla assignment and preventing it from reattaching to the vanilla receiver. You need to make a new misc item for each new attachment (by copying the vanilla misc mods as new records) and assigning the new mod to the new misc item.
    4. jakubekoo
      jakubekoo
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      I'll look into this
    5. JadeMythriil
      JadeMythriil
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      also one more thing, is it normal for scopes to give additional damage?
    6. jakubekoo
      jakubekoo
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      • 17 kudos
      Maybe the sniper perk couses this? In my testing i didn't encounter anything like this
    7. JadeMythriil
      JadeMythriil
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      I remember now. It might've've been one of the magazines.
    8. CanadianBaconeer
      CanadianBaconeer
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      This changes the position of the magazine to fit with Combat Rifle animations which requires a new mag slot.
  9. toxinenjoyer
    toxinenjoyer
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    • 0 kudos
    I really really like this mod, i'm not sure if its a bug on my end but for some reason hunting rifles with the new receivers don't show up on the players back with Classic Holstered Weapons
  10. DannyDoo
    DannyDoo
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    • 0 kudos
    Love it! 

    Ever thought about doing a straight pull bolt action rifle? Faster fire rate than your standard bolt action since the cycling motion is straight back and straight forward.