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LarannKiar

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LarannKiar

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17 comments

  1. deestilo
    deestilo
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    hi...

    Is it possible to have just use the mouse 2 button (Right Mouse Button) to show the arc?

    no perk, no two button press with a third to shoot ... way too complicated.
  2. peder1990
    peder1990
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    thanks! can you make it work for the broadsider, kryolator and some of the other weapons with ballistic trajectory(junk jet, striker, harpoon gun)?
    1. LarannKiar
      LarannKiar
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      Thanks for the feedback. I'm not working on this mod right now but I'll see what I can do in the next update.
    2. JimAndConrad
      JimAndConrad
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      If I may add to this the 40mm pipe grenade launcher and 40mm Chinese grenade launcher desperately need this as well.
      But then again people who want a mod always 'desperately need it' on reflection :)
  3. Richwizard
    Richwizard
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    This mod requires F4SE. Is it getting an update for the the next gen update?
    1. wxMichael
      wxMichael
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      It doesn't have a DLL, so it should be compatible already now that F4SE supports NG.
  4. rhabdo80
    rhabdo80
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    Not sure what I'm doing wrong here, but no arc is activated. I am following your instructions as I understand them, but no arc. Do you need to have demolition expert rank 2 in order for arc to be activated? Thanks.
    1. LarannKiar
      LarannKiar
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      Yes, the perk is required.
  5. livipup
    livipup
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    Is it possible to have the arc show without holding the grenade/power attack button?
    1. LarannKiar
      LarannKiar
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      Unfotrunately no, the arc is hardcoded and this was the only way I could find to activate it.
  6. reaperofzombies
    reaperofzombies
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    • 0 kudos
    likely mod added, but i was able to mod the fatman to fire a larger slower nuke, it seems to not calculate this new round. if i can get more relevant info posted for you i shall
    1. LarannKiar
      LarannKiar
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      Mod added Fat Man launchers are supported but mod added (or modified vanilla) Fat Man shells are unfortunately not because the grenade arc is hardcoded and I haven't found a way to assign new projectile parameters to it at runtime.
    2. reaperofzombies
      reaperofzombies
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      i see, it was a shell added by Mojave Imports. I understand that you wont be able to make it compatible without some breakthrough.

      just having a better idea why it didnt work for that shell gives peace of mind, mod works as instructed otherwise. thanks!
  7. Morghean
    Morghean
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    • 16 kudos
    why not just make the arc visible with simply aiming down the sight?
    1. LarannKiar
      LarannKiar
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      The arc is hardcoded and this was the only way I have found to make it visible for Fat Man shells. Besides, then there would be no way to throw a grenade while aiming with a Fat Man launcher.
  8. 008Zulu
    008Zulu
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    • 3 kudos
    Why this was not standard in the base game I will never know. Accuracy is good, "snipered" a Bloodbug at close to max range.
  9. gatekeeper82
    gatekeeper82
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    • 0 kudos
    If it does as advertised it's one of the top QOL-mods IMO.
    I almost never use the Fatman, because of this I certainly will!
    Going to try it out right away!