You could add an option to always show the bullet tracking camera, I love this effect but it is only shown rarely. I've been looking for this for years but no one has ever made a mod like this
Is there a way to get out of the cinematic camera with a specific keybind? just like you can cancel out of the vats cinematic. That would really complete this mod!
i like this mod, but at some point the script can no longer handle use of the mod, sometimes it's due to delayed response time when your fps are struggling, again, i love the idea, it's just so slow that it essentially becomes unresponsive.
I am thoroughly enjoying this mod. But I have noticed that if I am Aiming Down Sight and trigger the effect (first person slow motion) via kill it takes me out of the ADS even if I'm still holding the button. This is a minor inconvenience but I assume it is unintended.
Im currently having an issue that i think is related to this mod, Every time i either use VATS to kill an enemy or the mod itself shows a cinematic kill i get an infinite slow motion affect afterwards and the only way to stop is to close the game and restart it, I tried changing the option sliders in the MCM stated in other comments below but nothing fixed it, I even uninstalled the mod but it continued to happen, Any help in trying to solve this would be greatly appreciated.
EDIT: So no fix update found yet but i've narrowed it down to solely the slow motion bug triggering when i use VATS or the bug triggers on a cinematic kill, I've had to lower all of the sliders down to 1 so that they don't trigger and im unable to use VATS anymore to avoid the bug from happening.
BREAKTHROUGH: After spending a good 1 to 2 hours testing various mods in my load order to try and see if it could be one of them causing the problem i have found out that it was a mod i have installed called Player Voice Frequency Changer, After going into the mods in game MCM menu and changing the voice frequency back to default from what i set it as all of my audio after using VATS or getting a Cinematic kill went back to normal so for anyone who potentially runs into this issue the Player Voice Frequency Changer mod https://www.nexusmods.com/fallout4/mods/30953, Does not really play nicely with this mod, Also just want to say that you have created an amazing mod here and im truly grateful for all for your hard work!
Unfortunately I also get that perma-slowmo. As a rule, I keep my load order to a minimum, too. I'll just track in hopes of a solution, as earlier versions I don't recollect having this problem, though that was months ago.
Same here. Only just run into this issue, though I am about to try the suggestions of lKocMoHaBTl in order to counter this. It's odd, I never got this before now and only when I'm inside the instance for rescuing Kent Conerly in the Silver Shroud quest line.
Updated: lKocMoHaBTl given advice on this bug/topic worked for me. Setting the duration lower to around 3 seconds and changing the actor motion-slowing value fixed it getting stuck in slow-mo for me.
215 comments
EDIT: So no fix update found yet but i've narrowed it down to solely the slow motion bug triggering when i use VATS or the bug triggers on a cinematic kill, I've had to lower all of the sliders down to 1 so that they don't trigger and im unable to use VATS anymore to avoid the bug from happening.
BREAKTHROUGH: After spending a good 1 to 2 hours testing various mods in my load order to try and see if it could be one of them causing the problem i have found out that it was a mod i have installed called Player Voice Frequency Changer, After going into the mods in game MCM menu and changing the voice frequency back to default from what i set it as all of my audio after using VATS or getting a Cinematic kill went back to normal so for anyone who potentially runs into this issue the Player Voice Frequency Changer mod https://www.nexusmods.com/fallout4/mods/30953, Does not really play nicely with this mod, Also just want to say that you have created an amazing mod here and im truly grateful for all for your hard work!
Updated: lKocMoHaBTl given advice on this bug/topic worked for me. Setting the duration lower to around 3 seconds and changing the actor motion-slowing value fixed it getting stuck in slow-mo for me.