Fallout 4

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178 comments

  1. craigdown
    craigdown
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    • 6 kudos
    what is the outfit mod
  2. THACHTHACH
    THACHTHACH
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    the gun seem to strong when i firts got the unique gun which lv3 peck non auto gun it have more than 200 damage and it really crazy when i just reach lv 20.Any ideal to balance the gun?
  3. TherealAguy
    TherealAguy
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    Why is it chambered in 12 gauge?
  4. marauder345
    marauder345
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    After using munitions for a while I don't get why people get so worked up about it being a requirement. I like Caliber Complex as much as anyone would but I hate how Caliber Complex adds in some ammo types I hardly ever use or belong to a gun mod I don't even have to the game automatically instead of letting you choose with a holotape.
    1. ACraZYHippIE
      ACraZYHippIE
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      Some people are very resistant to change, Some are unsure of how to patch things or how stuff work, which is fine.
      A lot are unwilling to learn how to patch items themselves and become very entitled when they want something that isn't provided.

      Then you get your average nexus commentator which will throw all their toys in a tantrum and bully authors.
      Its great, isn't it ? /s
    2. psodica
      psodica
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      They really need to move on, Munitions is leagues better.
    3. batuace
      batuace
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      • 35 kudos
      munitions is good!
    4. Halotroop0
      Halotroop0
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      I really don't get what the appeal is in the first place. So that you can have 20 slightly differing ammo types cluttering your inventory? So that your character's shotgun can be 1% more immersive because the ammo has its specifications in the name now?

      Every ammo mod on the nexus just looks like bloat.
    5. CSEPteam
      CSEPteam
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      All the injects for the ammo types in munitions are optional, you use a holotape to opt in to whatever ammo types you want in your game so you dont get unusable ones
    6. chaoswarlord565
      chaoswarlord565
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      People need to learn how to use FO4 Edit. It took me a few minutes to glimpse, understand, and delete the right scripts, a few more to boot up the game to test, and then a few clicks to reinstall if it doesnt work. No reading long guides or short youtube video. I've also been just editing the ESP's to use an ammo mod instead of clogging up my load order with patches, or asking authors to make it. For Caliber Complex or any ammo mod just delete the ammunition, constructible, and leveled list objects that you don't want. No need to play test. All the bloat is gone. Reminds me of all the people complaining about Warfighters mods renaming pre-war money with COD points. It takes seconds to delete the name override.
    7. fraquar
      fraquar
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      Every ammo mod on the nexus just looks like bloat.
      That is because they are all monolithic in design.   

    8. Willcario
      Willcario
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      • 4 kudos
      I enjoy munitions because the extra ammo types create more difficulty in survival. Do I find a nice, hard hitting sniper rifle? Oh, it requires 7.62 rimmed so I either need to use it sparingly or start crafting the ammo myself. Managing ammo becomes more thoughtful when every firearm under the sun isn't chambered in 5.56 or .308
    9. TheGunWizard
      TheGunWizard
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      I like it because it enables more weapon variety. I strongly dislike using two or more weapons that consume the same ammunition type, causing me to run out of resources much faster. It also lets people balance weapons around those ammo types much easier; 22 > 9mm > 10mm > 45 ACP and so on. Without some of the intermediate calibres, you run into situations like in base Fallout 4, where the Combat Rifle is just a better use of 45 ACP in every way than the Sumbachine Gun; with more ammo variety, you can justify the existence and continued use of intermediate weapons to expend your ammo supplies.
  5. Baroszsz
    Baroszsz
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    • 0 kudos
    straight out of Atomic Hearts
  6. dbs156
    dbs156
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    BCR function doesn't work while wearing power armor
  7. Petzoqui51D
    Petzoqui51D
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    • 5 kudos
    Caliber Complex version? or just a non-munitions full version. Explosives Complex is also a mod.
  8. sabinoplane
    sabinoplane
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    Looks like a bunch of people have been reporting a CTD when reloading, but none of those comments or bug reports have a fix. Does anyone know why this might be happening?

    EDIT: for everyone who comes in the future looking for an answer to this, the culprit is the patch for the hunting shotgun found here https://www.nexusmods.com/fallout4/mods/41339?tab=description

    Use this instead

    https://www.nexusmods.com/fallout4/mods/55011?tab=description
  9. XanthosGambit
    XanthosGambit
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    Is there anything I can do so I don't see my left shoulder while having this weapon equipped?
    1. CSEPteam
      CSEPteam
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      Change your armor
    2. XanthosGambit
      XanthosGambit
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      • 22 kudos
      I'm only using the Vault Suit! What, should I go naked or something?
    3. CSEPteam
      CSEPteam
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      if you see your shoulder in first person its on the first person model of the armor you're wearing
    4. Karkadin
      Karkadin
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      I believe it's because you have changed field of view.
  10. RavenVonSharkeh
    RavenVonSharkeh
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    I am only somewhat hesitant to use Munitions due to another mod called Modern Firearms that adds in its own ammo and I don't want duplicates sadly I have no modding experience and am a noob when it comes to patching and such.

    Pointless complaining I use Munitions now.

    The Shotgun looks great, Top marks!