I'll definitely need some help with the FaceGen of the NPCs... But, someone will help with the FaceGen data for all NPCs of my main mod for the next update. ANyway, CK just crashes while exporting FaceGen all the time, due to errors. But, somebody might help out. :)
Hey, you still working on this? What do you think about making a patch for Enclave Resurgent/America Rising foot soldiers with Shadow Company or perhaps SAS (https://www.nexusmods.com/fallout4/mods/69148)? If you ever do this before nuclear war, this would be like dream come true, cheers.
If I use multiple Gunner overhaul mods, the one that loads last overwrites the others making them pointless, as far as I know. Is there a way to make them work all together?
And also is there a way to have no Vanilla armor spawn? I use IFT but the Raiders still spawn with their Gasmasks and stuff.
you can also remove vanilla armor spawn and replace with them with armor mods
Please, make sure to use only one gunner overhaul mod like Gunner Armor Expansion with a LL plugin and check your load order for any conflicts.. it is simple as that.
You can also make a new leveled list with BEAR or USEC for the gunners
Incredible work with the overhaul of the factions. You definitely get an endorsement from me 😊
If you do plan on updating it in the future I do have some suggestions for the factions:
- Minutemen = Task Force 141 Operators (from Call of Duty: Modern Warfare) - Brotherhood of Steel = Shadow Company Operators (from Call of Duty: Modern Warfare II 2022) - Railroad = Android Liberation Fighters / Division Agents (based off the Urzikstan Liberation Force from Call of Duty: Modern Warfare 2019 / Tom Clancy’s The Division) - Institute = ARES Division Scientists (from Titanfall 2) - Coursers = Parasite Unit Hunters (from Metal Gear Solid V: The Phantom Pain) - Synths = Androids - Raiders = Scavs (from Escape from Tarkov) - Gunners = Konni Group (from Call of Duty: Modern Warfare III 2023) - Triggermen = Las Almas Cartel Sicarios (from Call of Duty: Modern Warfare II 2022) - Diamond City Security Officers = SWAT Officers - Caravan Guards = USEC Contractors (from Escape from Tarkov) - The Forged = The Cleaners (from Tom Clancy’s The Division) - Children of Atom (both Vanilla and Far Harbor) = Los Illuminados Cultists (from Resident Evil 4) - Rust Devils = 54 Immortals (from Call of Duty: Black Ops III) - Trappers = BEAR Enforcers (from Escape from Tarkov) - The Operators = BlackCell Mercenaries (from Call of Duty: Modern Warfare II 2022) - The Disciples = The Outcasts (from Tom Clancy’s The Division) - The Pack = Hyenas (from Tom Clancy’s The Division) - Feral Ghouls = Clickers / Bloaters (from The Last of Us) - Glowing Ones (Ghouls) = Regeneradors (from Resident Evil 4) - Super Mutants = Tyrants (from Resident Evil) - Behemoth = T-002 Tyrant (from Resident Evil) - Mutant Hounds = Hunter Beta (from Resident Evil) - Deathclaws = Hunter Alpha (from Resident Evil) - Gatorclaws = Hunter Gamma (from Resident Evil)
sure thing :) So, I'll have to work on some new NPCs like a PMC faction which will replace the bloodbugs and bloatflies and Black Tusks replacing Radscorpions sooner or later this year or next year, so I think that's a great idea :)
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- Updated to 1.1 so NPCs are all updated.
Fallout Exclusion Zone coming soon
ANyway, CK just crashes while exporting FaceGen all the time, due to errors. But, somebody might help out. :)
- https://discord.gg/4d7zNkr
Make sure it's in the fallout 4 mod sharing page.If you ever do this before nuclear war, this would be like dream come true, cheers.
But it'll require https://www.nexusmods.com/fallout4/mods/75767 for the mod to activate.
If I use multiple Gunner overhaul mods, the one that loads last overwrites the others making them pointless, as far as I know.
Is there a way to make them work all together?
And also is there a way to have no Vanilla armor spawn? I use IFT but the Raiders still spawn with their Gasmasks and stuff.
Please, make sure to use only one gunner overhaul mod like Gunner Armor Expansion with a LL plugin and check your load order for any conflicts.. it is simple as that.
You can also make a new leveled list with BEAR or USEC for the gunners
How excatly do I remove the vanilla armor spawn?
I opened the IFT Plugin and deleted or replaced the LL Items that weren't replaced yet.
If you do plan on updating it in the future I do have some suggestions for the factions:
- Minutemen = Task Force 141 Operators
(from Call of Duty: Modern Warfare)
- Brotherhood of Steel = Shadow Company Operators
(from Call of Duty: Modern Warfare II 2022)
- Railroad = Android Liberation Fighters / Division Agents
(based off the Urzikstan Liberation Force from Call of Duty: Modern Warfare 2019 / Tom Clancy’s The Division)
- Institute = ARES Division Scientists
(from Titanfall 2)
- Coursers = Parasite Unit Hunters
(from Metal Gear Solid V: The Phantom Pain)
- Synths = Androids
- Raiders = Scavs
(from Escape from Tarkov)
- Gunners = Konni Group
(from Call of Duty: Modern Warfare III 2023)
- Triggermen = Las Almas Cartel Sicarios
(from Call of Duty: Modern Warfare II 2022)
- Diamond City Security Officers = SWAT Officers
- Caravan Guards = USEC Contractors
(from Escape from Tarkov)
- The Forged = The Cleaners
(from Tom Clancy’s The Division)
- Children of Atom (both Vanilla and Far Harbor) = Los Illuminados Cultists
(from Resident Evil 4)
- Rust Devils = 54 Immortals
(from Call of Duty: Black Ops III)
- Trappers = BEAR Enforcers
(from Escape from Tarkov)
- The Operators = BlackCell Mercenaries
(from Call of Duty: Modern Warfare II 2022)
- The Disciples = The Outcasts
(from Tom Clancy’s The Division)
- The Pack = Hyenas
(from Tom Clancy’s The Division)
- Feral Ghouls = Clickers / Bloaters
(from The Last of Us)
- Glowing Ones (Ghouls) = Regeneradors
(from Resident Evil 4)
- Super Mutants = Tyrants
(from Resident Evil)
- Behemoth = T-002 Tyrant
(from Resident Evil)
- Mutant Hounds = Hunter Beta
(from Resident Evil)
- Deathclaws = Hunter Alpha
(from Resident Evil)
- Gatorclaws = Hunter Gamma
(from Resident Evil)
still keep up the fantastic work 👍 💯
So, I'll have to work on some new NPCs like a PMC faction which will replace the bloodbugs and bloatflies and Black Tusks replacing Radscorpions sooner or later this year or next year, so I think that's a great idea :)
btw, thanks for the feedback :)
https://www.nexusmods.com/fallout4/mods/65928
oopsie
good mod btw
Very EZ