Fallout 4

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ASlySpyDuo - beardofsocrates - Blaze69

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Blazze69

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  1. Blazze69
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    Yes, future races I work on will most likely include a similar file as this one now that we figured out the basic layout (whether as a separate mod like this or as part of the main download would have to be decided later). Which factions those are injected into would be determined by which headgear is refit for them and whether it makes sense "in-lore" for them to be part of that faction.

    Adding "new" factions or actual dialogues or quests is also something I've thought about, but due to FO4 making it needlessly complicated compared to Skyrim, it is unlikely to happen.

    As for existing race mods, they might get them eventually as well, but I can't make any promises or give any ETAs just yet.

    EDIT: Since this keeps being asked... no, I have no plans to create any patches for Shadowliger's Lupine Race for the time being. Anyone that might want to do so is free to use this mod's layout and scripts as a base and create such mod themselves.
  2. hamkaas
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    Absolutely love this mod...
    Which makes me sad that i've singled it out as my ''problem causer'' as my game likes to freeze and stutter for several seconds while exploring, Maybe because it happens when it spawns the raiders with proto skins? i don't know... You've done an amazing job making this mod though!
    1. Blazze69
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      Sounds like what happens when there's no exported FaceGen data for the NPCs and the game is forced to generate it on runtime (which is very resource intensive and precisely why you are supposed to pre-generate it using the CK instead in the first place). *But* this can't be the reason because the mod already includes all the required FaceGen data.

      What version of the game are you using? I've seen some reports of this issue popping up lately for other mods and I'm beginning to suspect the Next Gen update might have broken the way the game loads pre-exported FaceGen data (since it has already broken other systems and the bug reports only started after the update).
    2. hamkaas
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      Hey thanks for replying

      I indeed use the latest version of the game, i was actually looking at downgrading it because it's causing so many issues
  3. Floppax
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    Some of the female argonian settlers have really weird faces. The red one with a short muzzle have weirdly wide jawlines and one of the two white settlers has puffed up cheeks.
  4. Floppax
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    I have made some more npc's in FO4Edit. How would I put them in the injection quest? When I tried and went through the npc's in game (Although I made an override record instead of a new record), they would appear as invisible (At least I think it was the npc's I  made). 
  5. Artanis637
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    Hey does this mod work for settlement settlers? Like the ones that are summoned via the recruitment beacons? 
    1. Blazze69
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      It should work there as long as you don't have other mods messing with the leveled lists that are used to spawn those, yeah.
    2. Artanis637
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      Interesting. It works great for Raiders and Gunners but I have yet to see any Settlers appear. I'll have a look in my mod list but off the top of your head are there any known mods that would mess with this?
    3. Blazze69
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      IIRC Workshop Framework messes with Settler spawns for... basically no reason whatsoever, but I think it only does so for the ones you manually spawn using that mod's management menu. Ones spawned naturally should use vanilla lists, but that might have changed or I might be misremembering. So if you use WF, that may be it.
    4. Artanis637
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      Yeah after some testing it is the Workshop Framework breaking the Mod, the patch for it doesn't seem to fix it either. So thats a bit of an issue. 

      Edit: Figured out a work around. Using the command player. placeatme 00020593 x (x = requested number) you can spawn settlers normally and the Proto-Argonians will spawn when using this. Just remember to assign them to a settlement. 
  6. ThisIsTheBane
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    Hi we can have peoples on Diamond City all in Argonian race ? and my second question is : we can delete the ArgonianPlayerrace.esp but keep ArgonianRace.esp for just  have others NPC inn Argonian but not the player ?
    1. Blazze69
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      we can have peoples on Diamond City all in Argonian race ?
      Definitely possible. I have no plans to do such a thing myself though.
      we can delete the ArgonianPlayerrace.esp but keep ArgonianRace.esp for just  have others NPC inn Argonian but not the player ?
      Yes.
  7. Ankhras85
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    Hello... I really enjoyed those proto-argonians, but now every generic NPC seems to bear the name "Blaze" since i used this mod + proto argonian race... any chance, to find out how that comes or in which list this is contained?
  8. CrimbsonVoorhees
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    I do Like the Mod i Just wish it Would Turn Curie Into One
    1. Blazze69
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      No plans to create specific NPC replacers like that. You're welcome to create such a plugin yourself, though. Simply load the main race mod into the CK (with CK Fixes installed), change Curie's Race to PA_ProtoArgonianRace, and change her appearance to suit your taste. Don't forget to save your changes into a new plugin and export FaceGen data for her once you're done.
  9. leechy99
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    thanks for making this mod
  10. Jaws12413
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    This mod is just perfect in every way I can think of! C:

    Do keep up the amazing work! And thank you for creating some of the best looking Fallout anthro mods! ^^

    Also I know and seen the comments, and the note from the pinned comment and I apologize for asking but this one has to ask on would the { Vulpine Fox race } be a future project of Generic NPCs?
    1. Blazze69
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      No plans for a Vulpine patch for the time being.
  11. ZxAsriel
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    could this be edited so all humanoid NPC's, even playerrace, are phased into this integration?
    1. Blazze69
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      This mod doesn't edit any exiating NPCs, it just adds new ones. A mod could be made that directly edits vanilla NPC records to turn them into Proto-Argonians instead, but I have no plans to work on such a mod myself.

      Also I'm not sure what you mean by "even playerrace" since if you want to play as a Proto-Argonian you can just, y'know, enable the player plugin in the main race mod.