0 of 0

File information

Last updated

Original upload

Created by

CrEaToXx

Uploaded by

CrEaToXx

Virus scan

Safe to use

Tags for this mod

About this mod

A patch for CC Sentinel Power Armor AI, to make the perk menu less intrusive when using other mods that make use of perk menus...

Requirements
Permissions and credits
Changelogs
Creation Club Sentinel Power Armor Patch
What this?

A patch for CC Sentinel Power Armor AI, to make its perk menu less intrusive when using other mods that make use of perk menus, like for example Quick Trade or the Friendly Actor Configurator. The "Hack" activation menu is basically overriding the default menu setup, and thus makes it harder to apply custom menus.

Additionally the archive adds full string support for the FallUI series of mods, so that proper tags are applied to all the inventory items coming with the CC Sentinel. If you do not want to use these, simply remove the archive after installation in Mod Organizer 2. If you have Vortex, I hope there is right click menu interaction to quickly navigate to the installation folder. If not...well, you really should use Mod Organizer 2.

What do we need?

The Creation Club Power Armor AI obviously.

How's it done?

The perk checks for distance lower than 96.0(very close, about 25% of default), and if the player is sneaking. If the conditions aren't met, the hack menu option won't show.

Patching things now, do you?

Now? I patch virtually everything since day 1. Right now my focus is on convenience and name tag patching for CC content. My master patch plugin includes more than 1.700 name tag edits, most of them via string patching.

Will you release your master patch, or parts of it?

Probably sometime in the distant future. Patching is done to create the "perfect" mod list and/or setup. Only problem is, with every inch getting closer to "perfection", the bar of quality requirement is raised.

I want to report a bug!

Use the comment section.