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Hohmannson

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8 comments

  1. shadowstrikeclan
    shadowstrikeclan
    • member
    • 2 kudos
    this has a mild conflict with "Damn Apocalypse" and it's random junk drops from crops.

    plants will ONLY drop their guaranteed harvests and none of the other side items (useful for fertilizer or seeds)
  2. DirtHermit
    DirtHermit
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    Every crop that i come around just resets, there must be a way to regrow it by command or something.
  3. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    Really nice
    completely merge-able
    include/exclude any flora
    great with encounter zone no reset
    thank you
  4. Guido500
    Guido500
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    Hi there, this looks very interesting indeed, especially for a survivalist-botanist-hunter playthrough!

    I've been using Fruitful Labor for quite some time:

    https://www.nexusmods.com/fallout4/mods/14835 

    It also makes crops grow by themselves in settlements, but I guess it uses different mechanics than your mod. It also doesn't touch plants outside of settlements (at least, I don't think so). 

    Do you have any idea whether your mod and Fruitful Labor would conflict if used together, or could they peacefully co-exist in my load order? (Currently in the midst of a playtrough and I'd rather not uninstall Fruitful Labor now.)

    Thanks for sharing!
    1. Hohmannson
      Hohmannson
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      • 16 kudos
      Fruitful Labor doesn't confilct with my mod at all, it patches big workshop script instead me tampering with plants individually. I think it will be totally OK. If not - my mod is safe to uninstall.
    2. Guido500
      Guido500
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      Thanks for the quick reply, much appreciated. Sounds great, I'll try using both then. I'll let you know if I encounter any issues. Thank you again for the mod!
  5. BlazeStryker
    BlazeStryker
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    • 55 kudos
    Does this include the thistle? That plant is notoriously difficult.
    1. Hohmannson
      Hohmannson
      • member
      • 16 kudos
      Oh, thistle. Originally its not a plant, it's custom scripted activator, like bobby trap, that rearms because of mysterious ResetThistle call which comes from i don't know where. I may try to make a replacement script for it. Currently, my Vanilla version doesn't reset thistles.

      Fully Working Crops however allows to build a normal, plant thistle which is covered in my Force Regrow version, and also planter with it too.