any chance there will be other sights for this gun? I love the way it looks with the carry handle but don't know where I'm aiming. not asking for sniper accuracy but something similar to the gunner sight possibly?
Initially I was pretty hyped for this, but as I started using it, I realize it looked very... off, somehow. So I went and looked up reference pictures of the actual gun, and now I feel spoiled on this. Why does it look like it's a gun, on top of the stock of another gun? The silhouette is completely different. No wonder the mag looks big for only 47 rounds, the actual 47 round mags on the real gun were so flat they lay flush with the cooling jacket. Speaking off, the maybe iconic element of the gun, the aluminum cooling jacket with its radiator fins and shroud that encloses the muzzle, so that the blast from shooting draws air through the jacket... is closed at the front? Is this water cooled now? What? And now it uses .45 rounds?? Like, I get how for gameplay, maybe you'd scale it down from .308 to 7.62mm, or even 5.56mm, but .45??
Ok, look, I don't hate it, the weird new shape feels unnecessarily ahistorical, but I can also see how the rifle stock grip makes it look more rustic and maybe even kind of looks cooler when carried with the overhand grip, and Fallout likes wacky chonky guns. I can convert the ammo myself, so that's not worth crying over, even if I find it inexplicable. I can fix the magazine in Blender, just make it flatter, for a 47 round mag, then keep the current model as a higher capacity mag. Most annoying part would be the cooling jacket. I don't want a Lewis without an air-cooled jacket, cuz I feel that's arguably as iconic as the pan mag. So I might get ambitious enough to try to model that myself. We'll see. So I'm probably going to use this, I just want it to be interpreted as being said with as much love as possible, that I do not understand many of the design decisions here.
Edit: having trouble getting the little metal hoop on the magazine actually sit in the right place on the edited version of the magazine. It's an animated object that is supposed to bounce up and down as you shoot, so it's attached to it's own node, and I'm not sure if there's an easy way to cleanly modify the position of that node so that it sits lower on a smaller mag. Alternatively, I could just get rid of the animated part, and just make that hoop a static part of the rest of the magazine model. Another "problem" is that the magazine rotation animation only works up to 360 degrees of rotation, which at a mag capacity of 47, is about right, although it assumes the ammo is not stacked in more than one layer, which of course it would be on a pan mag of this thickness, you couldn't fit 47 large rounds like this unless they were multi-layered. Anyway, this means that increasing the mag capacity makes the rotation stops once you've gone past the 47 or so base amount of ammo. So on a 97 round mag, the magazine stops spinning around halfway through usage.
If you do make all those design changes, can you release it as a mod? I was also confused as to why the barrel, magazine, and grip/stock looked so different.
Yeah, the modeler really did take too many liberties with the design. Its kinda cursed tbh. The only thing linking this to a Lewis gun is the pan mag, and even that is too tall. A little sad given how good the animations are, which credit to Neeher they look great.
The original model (and in turn another model it was based off of) was originally made as a fictional dieselpunk interpretation of the Lewis gun and thus took several artistic liberties (such as the stock and being depicted as water-cooled).
.45 was a pretty stupid choice for chambering but a patch for Munitions' .303 ammo exists.
I hope you or somebody else manage to make the adjustments. I like the mod, but if somebody could fix the stock underneath the gun that would be great. The pan doesn't bother that much, but the chunky receiver is an eyesore.
The mod page's description even states that it's basically not a 1:1 replica. If you want to make a 1:1 replica Lewis Gun mod with neeher's animations then make sure you ask for permission to use his animations first.
"Falloutized"? more like Fallout4ized. which is not really a good way to go. that's how we ended up with the assault rifle. Its perfectly fine to take some liberties when designing a weapon mod. but the weapons in previous games were more realistic or just real life guns. It just would have been very cool to get a more faithful recreation of an amazing and iconic weapon.
It's really cool function-wise but I wish they hadn't done such a terrible job on the stock, doesn't even look like a Lewis gun at all in that sense, reminds me more of some Soviet made SMG.
Uff that would be pretty difficult since MP5 was invented pretty late where modern polymer was already used. He would need to create a unique desight fitting for the FO universe, which happened to be his SMG gun mod already I'd guess.
You have to consider the fallout universe is actually a dieselpunk setting from people of the 50-60th, which just had imagined how the future would look like. They had thought "Atom" will be the wonder of the world and everything will work with that. And against reallity they had thought if something got nuked and atom poisened there would never grow something again. That's why the Fallout world always looking originally like bad wastelands and wepaopns until the 60th are still a thing (except for the lazy abdomination in the whole Fallout 4...), but laser and plasma weapons do exist, which could technically never exist like that. xD (And that's why in Year 2077 there were still no flatscreens, touchscreens TVs and Smartphones or anyhting alike which we're already having in the nowadays time age)
There is a wastelandish MP5 mod here on the nexus, guy made some other pretty cool wasteland weapons as, I think one of 'em is a G3 called a wasteland rifle.
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Ok, look, I don't hate it, the weird new shape feels unnecessarily ahistorical, but I can also see how the rifle stock grip makes it look more rustic and maybe even kind of looks cooler when carried with the overhand grip, and Fallout likes wacky chonky guns. I can convert the ammo myself, so that's not worth crying over, even if I find it inexplicable. I can fix the magazine in Blender, just make it flatter, for a 47 round mag, then keep the current model as a higher capacity mag. Most annoying part would be the cooling jacket. I don't want a Lewis without an air-cooled jacket, cuz I feel that's arguably as iconic as the pan mag. So I might get ambitious enough to try to model that myself. We'll see.
So I'm probably going to use this, I just want it to be interpreted as being said with as much love as possible, that I do not understand many of the design decisions here.
Edit: having trouble getting the little metal hoop on the magazine actually sit in the right place on the edited version of the magazine. It's an animated object that is supposed to bounce up and down as you shoot, so it's attached to it's own node, and I'm not sure if there's an easy way to cleanly modify the position of that node so that it sits lower on a smaller mag. Alternatively, I could just get rid of the animated part, and just make that hoop a static part of the rest of the magazine model. Another "problem" is that the magazine rotation animation only works up to 360 degrees of rotation, which at a mag capacity of 47, is about right, although it assumes the ammo is not stacked in more than one layer, which of course it would be on a pan mag of this thickness, you couldn't fit 47 large rounds like this unless they were multi-layered. Anyway, this means that increasing the mag capacity makes the rotation stops once you've gone past the 47 or so base amount of ammo. So on a 97 round mag, the magazine stops spinning around halfway through usage.
.45 was a pretty stupid choice for chambering but a patch for Munitions' .303 ammo exists.
https://sketchfab.com/3d-models/lewis-dieselgun-0a84a41e03304eb38cdbe1cea5c23ed6
The mod page's description even states that it's basically not a 1:1 replica. If you want to make a 1:1 replica Lewis Gun mod with neeher's animations then make sure you ask for permission to use his animations first.
Great job! (=
He would need to create a unique desight fitting for the FO universe, which happened to be his SMG gun mod already I'd guess.
You have to consider the fallout universe is actually a dieselpunk setting from people of the 50-60th, which just had imagined how the future would look like.
They had thought "Atom" will be the wonder of the world and everything will work with that. And against reallity they had thought if something got nuked and atom poisened there would never grow something again.
That's why the Fallout world always looking originally like bad wastelands and wepaopns until the 60th are still a thing (except for the lazy abdomination in the whole Fallout 4...), but laser and plasma weapons do exist, which could technically never exist like that. xD
(And that's why in Year 2077 there were still no flatscreens, touchscreens TVs and Smartphones or anyhting alike which we're already having in the nowadays time age)