Lots of requests asking for a standalone/non replacer version.
I may make one for it, but the Carrier forms will probably not be able to be in that version. Not sure it would work with the way they're scripted.
No promises on doing one at all, but going to look into how I could have all of the forms added into it, and if not, look into just doing the combat forms.
wait a tick, I don't have the soft requirement for the rad roaches installed. Could it be?! I've got invisible synths everywhere. Can anyone else confirm that they have invisible issue while NOT having the soft requirement installed?
install the mod and go into the game files and delete the elites. there are 3 folders, one in meshes, textures and materials. if you have trouble finding them open the mod folder and look through it. i just tested it and no problems yet. the mod even seems to work with zombie walkers, no headless ghouls yet.
There is an issue where some of the zombies would appear to be headless ghouls. Has anyone had that problem? Has anyone solved that problem? I imagine it takes some editing in xEdit.
Im having a similar issue but in mine instead of headless ghouls im getting naked headless Gen 2 Synths spawning alongside the flood randomly? No other Ghoul replacer mods in my LOD either...odd.
@Kelcken Now all we need is a room with the anniversary Gravemind in it. But that would require making it from scratch since he only shows up in the cinematics. But on the other hand, perhaps the time doing so would be better spent making him in his original body instead, as I would love seeing that in 3D:
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I may make one for it, but the Carrier forms will probably not be able to be in that version. Not sure it would work with the way they're scripted.
No promises on doing one at all, but going to look into how I could have all of the forms added into it, and if not, look into just doing the combat forms.
Hope you've all been enjoying!