Just wondering, will destroyed objects eventually respawn? I feel like this would be great to make gunfights feel more dramatic, but it would be nice to re-experience destruction at a previously fought place after a certain amount of time like say, 1 in-game month.
exactly what i was looking for! I spent so long googling 'Fallout 4 destruction mod' and similar phrases, and this never showed up. I found this randomly browsing nexus last night. my only suggestion is that this might benefit from including a word like 'destruction' or 'destructible' in the title.
I really appreciated the Shatter standalones previously, great stuff. You making this AIO is really cool. There are a few issues I have found, hope you can take a look at it and hopefully fix.
The Shatter worldspace edits need precombines, otherwise it will wreck fps sadly. This might need to continue be standalone and not in the AIO :-) The containers might contain quest-items, is it possible to maybe exclude quest-sensitive containers? There is also really many errors if checking with FO4Edit, whereas with the previous stand-alones there were Zero errors in FO4Edits (only some ITM's). Might have combined them with wrong settings? Also if you need to make compatibility patches, it is really easy with Mator Smash, just load this mod first/highest, highly recommended tool
I would like to know that too, because for some reason Im getting invisible Sanctuary houses, and I wasn't sure if that's related to precombines or not
Thank you for your response. I did notice that upon uninstalling the Shatter mod a moment ago, that the houses did return. It seems like there might be a load order conflict. So my question is does this mod conflict with any mods? And where in my load order should this mod be, at the very top above everything, or down at the very bottom?
Okay, thank you. I have quite a bit of mods that may or may not conflict, like Aforest, PAC (post Apocalyptic commonwealth) and not sure off the top of my head about the others. I do know I might've had Shatter at the top of my load order though. Thanks
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Just wondering, will destroyed objects eventually respawn? I feel like this would be great to make gunfights feel more dramatic, but it would be nice to re-experience destruction at a previously fought place after a certain amount of time like say, 1 in-game month.
Also would it be able to make settlements basically destructible, like walls, floor, roof etc?
*edit* nvm, works fine, not sure what my issue what earlier
I really appreciated the Shatter standalones previously, great stuff.
You making this AIO is really cool. There are a few issues I have found, hope you can take a look at it and hopefully fix.
The Shatter worldspace edits need precombines, otherwise it will wreck fps sadly. This might need to continue be standalone and not in the AIO :-)
The containers might contain quest-items, is it possible to maybe exclude quest-sensitive containers?
There is also really many errors if checking with FO4Edit, whereas with the previous stand-alones there were Zero errors in FO4Edits (only some ITM's). Might have combined them with wrong settings?
Also if you need to make compatibility patches, it is really easy with Mator Smash, just load this mod first/highest, highly recommended tool
Thanks again for great mods.
This comment was posted previously. I need to look into this more, including Base Object Swapper
It seems like there might be a load order conflict. So my question is does this mod conflict with any mods? And where in my load order should this mod be, at the very top above everything, or down at the very bottom?
I do know I might've had Shatter at the top of my load order though. Thanks