Fallout 4

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venajiro

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venajiro

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19 comments

  1. BHAitken
    BHAitken
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    I do think the rewards should be changed from food to happiness, six plants equaling one happiness boost.  You can't answer your hunger with glowing mushrooms, but it'll make you happy while starving.
  2. LilithShafir
    LilithShafir
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    i'm not sure what's going on but i think i'm gonna have to switch to something else if i don't figure it out or there's no solution, but for whatever reason my settlers don't seem to harvest the crops, or not all of them or only when the game wants i guess, i have a sh*t-ton of bloodleaf, quite a few glowing mushrooms, but nothing more than what i have manually and annoyingly harvested on the other crops, and i don't like the idea of having to wait and harvest if the point of getting the mod was not to :( i got the latest version back at the beginning of this month so it is up to date
    1. venajiro
      venajiro
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      sorry to hear that- the harvesting is handled through a script in WorkshopParent, so if you have another mod that also edits that script (Northland Diggers for example) you'll get bugs. It might also simply be that settlers havent been assigned to those crops (if you reassign a settler to a crop then it'll do a recount). It works just fine in testing but I'll do a bit more investigation 
  3. dragonking23
    dragonking23
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    are there any plans to include the harvestable plants from far harbor and nuka world?
    1. venajiro
      venajiro
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      yep! just need to iron out an issue with this first version :)
    2. venajiro
      venajiro
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      dlc has been added
      edit: pulling it for bugs >:( ill keep working on it tho
  4. firsTraveler
    firsTraveler
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    Are there any mods that add some way to plant water plants in say filed bathtubs or braman troughs?  
    1. venajiro
      venajiro
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      that’s a nice idea! i’d say have a look at some ‘planter’ mods, but that may be something i’d like to take a crack at 
  5. katiefrog01
    katiefrog01
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    What does this mod do different than the other wild plant mods that have been uploaded here on nexus? Such as mine that I uploaded a month ago lol
     
    1. venajiro
      venajiro
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      haha probably not much different! i just made this for myself and decided to upload it, as per the usual with my mods . 
    2. katiefrog01
      katiefrog01
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      Fair enough, hope your mod does well nonetheless! Happy modding!
    3. Eswile
      Eswile
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      His generates the appropriate wild plants now, yours generates mutfruit regardless of the plant.
    4. katiefrog01
      katiefrog01
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      Nice, I was told I would have to mess with form lists and I have no clue how so I didn't mess with it.
    5. Eswile
      Eswile
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  6. Eswile
    Eswile
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    The plants don't seem to generate wild ingredients for the workbench when worked by settlers in the way vanilla plants do with their ingredients.

    The player manually picking still works though.
    1. Sngll17
      Sngll17
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      I really hope this will get fixed, for an even better feeling of immersion. Still pretty straight-forward mod, which I like!
    2. venajiro
      venajiro
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      i'll look into this asap! it worked when i tested the mod but i could have overlooked something
    3. Eswile
      Eswile
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      A good way to test it is putting a water pump, 1 settler, and 12 plants at an empty settlement and then waiting for a production cycle. If there's nothing in the bench it means a cycle hasn't happened, if there's only water it means the plants are broken, if there's both water and ingredients then it's working as it should. In this case I only had water.
    4. venajiro
      venajiro
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      new version has been uploaded and tested! everything should work as intended now