I should probably mention that the patch I sent niston has the UF4OP patch mastered intentionally as UF4OP is part of the PRP requirements and the two references that were disabled was considered in building the patch.
Great idea but would really help if you varied the window lighting, like 30% off, 20% with different light levels or colors etc. Right now looks like copy pasta so can't download😔, too distracting but love the idea otherwise 😁👍
FYI if it's an issue of repeated mesh files, you could board up some of the windows or use something, just add some variety
The mod is set up so that every room in every building with interior can have individually controllable lights, and that every visible window can sync up to them across the commonwealth, the goodneighbor small worldspace and the individual interior cells. There's literally hundreds of switchable lights and switchable window panes.
There is however no script that controls all of it and I likely won't make one. Nexus users prefers guns and boobs anyways. See also description section "INCOMPLETE MOD ADVISORY".
Hi, love the mod, is there any chance you could make a patch for Better Goodneighbor? Also, the penthouse is huge where neon flats used to be but its kinda useless because there is no workbench in there to build anything, is that something you could fix?
That building is covered by the exterior settlement workbench in Goodneighbor. If you activated the workbench but cant build there, you have a mod conflict.
I dont use Better Goodneighbor, so won't make a patch.
Hmm.. Not sure why nothing about Goodneighbor seems to change for me. I tried putting it latter in the mod order, no luck. Edit: Just reinstalled, loaded an earlier save and traveled to Goodneighbor, works great!
@niston You sure make high-quality and polished mods, mate. This, the Cliff's Edge Hotel mod, Concord, and more than several others. Quality over quantity. Loving your work!
EDIT: Not sure what the problem was. I CAN build anywhere in the town, but for some reason at once spot where the door to the workshop bench is, the workshop cuts out. But it is letting me build anywhere else in town by bringing up the workshop via holding my workshop mode button.
Hi, I just installed this, but the only place I can use the workshop mode in is the very back room where the actual workshop bench is. Is it meant to be used over the whole town? There's a lot of empty, open space if not. Anyone else have this issue?
Howdy, I'm making a new playtrough to make a MM roleplay rebuilding all the settlements, but i'm having trouble with your mod, it crashes when i left the vault, i think its due cause the outside npcs, i don't know how to fix it, if you could throw me hand i will be honored!! I also have the crashlog.
So a bit confused the main file on here causes my game to crash but these don't? MMEC_GoodNeighbor_AutoDoors MMEC_GoodNeighbor_UFO4P MMEC_GoodNeighbor-NeonFlats_1.1 Those three don't crash my game in main menu after it's fully loaded I also have these mods from your page that work. FixedVaultSink_1.2 F4MS-0.11 NISTRONElevatorFramework-1.1 High Tech Desk NISTRONHDColorSystem-1.1 CREAtiveClutter-AnimatedRockingChairs
These mods work also just not the Main File for GoodNeighbor.
I do have buffout 4 already and did all suggested stuff in the crash log at that time and right now I just re-disabled all mods and not the important ones and did get this mod to work not sure which other mod was conflicting with it since the crash log at the time did not mention your mod in it. I at that time did all patches and deleted many mods that crashed my game and realized there are mods messing with my F4SE so right now testing all mods in the main menu while in console command mode while typing getf4seversion and if any freezes the game I mark as bad. Did get this mod to work since last night plus other mods that were crashing my game. If a mod is messing with the F4SE it will than make other mods crash the game that I can tell. Not finished testing out all the mods so if the mod that is conflicting with your mod is enabled and I find it I will post it here for you to test it out or what not on your end. Sorry for bad grammar never been great with it. I can still look for my last crash log if you need it.
64 comments
Also, I don't plan to make a branch 65 version.
FYI if it's an issue of repeated mesh files, you could board up some of the windows or use something, just add some variety
There is however no script that controls all of it and I likely won't make one. Nexus users prefers guns and boobs anyways.
See also description section "INCOMPLETE MOD ADVISORY".
If you activated the workbench but cant build there, you have a mod conflict.
I dont use Better Goodneighbor, so won't make a patch.
Edit: Just reinstalled, loaded an earlier save and traveled to Goodneighbor, works great!
Hi, I just installed this, but the only place I can use the workshop mode in is the very back room where the actual workshop bench is. Is it meant to be used over the whole town? There's a lot of empty, open space if not. Anyone else have this issue?
MMEC_GoodNeighbor_AutoDoors
MMEC_GoodNeighbor_UFO4P
MMEC_GoodNeighbor-NeonFlats_1.1
Those three don't crash my game in main menu after it's fully loaded I also have these mods from your page that work.
FixedVaultSink_1.2
F4MS-0.11
NISTRONElevatorFramework-1.1
High Tech Desk
NISTRONHDColorSystem-1.1
CREAtiveClutter-AnimatedRockingChairs
These mods work also just not the Main File for GoodNeighbor.
https://www.youtube.com/watch?v=mdhdllpYObg&ab_channel=FebrithDarkstar
the edits youve made to goodneighbour are amazing, and would love to combine them with the extended area that the aforementioned mod adds.
either way great work and thank you for the mod!