Replace the Finish move from vanilla to dynamic motion.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This hkx will replace to below motions. them motion are very little the rumble, so I chose. PairedKillH2HSuperMan_Lead PairedKillH2HSuperMan_Victim PairedKillH2HUpperCut_Lead PairedKillH2HUpperCut_Victim PairedKillH2HFrontChoke_AttackerLead PairedKillH2HFrontChoke_Victim PairedKillTacklePunchToDeath_AttackerLead PairedKillTacklePunchToDeath_Victim PairedKillH2HJudoThrowNeckBreak_Victim.hkx PairedKillH2HJudoThrowNeckBreak_Lead
For run this motion, the trigger are unarmed weapon. it's possible to replace other paired finish move motion file as long as match Lead and Victim. but character location might be rumble because fo4 behavior are control this. especially, bellow are slide rate are high, if use other motion, victim side need the adjust by hkx tool. PairedKillH2HFrontChoke PairedKillTacklePunchToDeath PairedKillH2HKneeSmash
also unfortunately, those motions will slide a bit.
///Install put them file to below path, if nothing directory, create path. Data\Meshes\Actors\character\Animations\Paired