Fallout 4

File information

Last updated

Original upload

Created by

TheProxyGod

Uploaded by

TheProxyGod

Virus scan

Safe to use

Tags for this mod

29 comments

  1. MaverickTheCow
    MaverickTheCow
    • member
    • 1 kudos
    I just want you know how much you absolutely cooked on the design and lore of this weapon. It so fucking cool, has a ton of really cool customization and I especially love the trapper parts of it and it plays very differently from anything else.

    My only complaints are some clipping with sights and scopes with some attachments and with Vanilla Reanimation Project it loads in 5 bullets even with BCR but thats more of an incompatibility than anything.

    Overall wonderful mod, now a staple of my harbor adventures please add a version that uses harpoons
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      Thank you so much! I am a big fan of the more ramshackle weaponry, and felt that the Trappers needed something more unique, as well as wanting the Basher perk to be more viable as a primary damage source, largely just because bayonet bashing is as close to a spear as I could get. 

      I actually fully plan to add a harpoon version, I'm very busy due to the holidays but I'll try to get it made soon.
      the clipping on Sights and Scopes was almost unavoidable, sights in particular are a nightmare to line up properly.
  2. hank10011110001
    hank10011110001
    • member
    • 0 kudos
    Is the semi-automatic mode considered? Or add the Harpoon ammunition option?
    1. madoli1550
      madoli1550
      • member
      • 0 kudos
      that woould be awesome
  3. 69poopman69
    69poopman69
    • premium
    • 0 kudos
    love this idea and psyched to see it in action but i downloaded the latest version and still am not seeing any meshes? just everything is invisible.
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      oh dear. i'll check again
    2. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      you have the spearrifle1 & 2 BA2s  in data?
    3. 69poopman69
      69poopman69
      • premium
      • 0 kudos
      yessir got em both in there!
    4. bodvar
      bodvar
      • member
      • 4 kudos
      The BA2 files need to match the Data file name. So, I'm going to assume that spearrifle1.ba2 has materials, meshes, etc. while spearrifle2.ba2 is the textures. If that's the case, they need to be named "SpearRifle - Main.ba2" and "SpearRifle - Textures.ba2" respectively.
    5. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      oh. that would be the problem then.
    6. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      i usually just use loose files, so i'm not used to archives
    7. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      I have since updated it again, hopefully it actually works now
    8. 69poopman69
      69poopman69
      • premium
      • 0 kudos
      you've done it my man! nice work, love this mod and the amount of time and care you've put into all the attachments, that lil fish skeleton in the trapper stock is just *chefs kiss*
  4. cali1013
    cali1013
    • member
    • 0 kudos
    Nice looking lore friendly weapons. Tracking and will this also be available for consoles?
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      I plan to attempt to upload it soon
    2. cali1013
      cali1013
      • member
      • 0 kudos
      Awesome! Will be looking or for it! This should be what pipe rifles were from the start tbh
    3. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      I basically just uploaded it to Xbox, theoretically, as I don't actually have one to test it. 
  5. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    Looks nice, & fits perfect with the theme of FH

    Just some clarifications: are the new trapper enemies hand placed or they are added to the trapper's lvl list? As for the CoA priests, only inside/outside nucleus?
    Also, is the weapon injected into the trapper's lvl list (if i get it right it's exclusively for trappers & the new CoA priests) through script or manual?

    Love mods like these that adds a bit of a touch to less invested (by Beth) factions
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      the new npcs are all hand placed and respawn, the weapon isn't lvl list injected, as the new npcs carry them, the merchant sells them and there are 7 uniques instead of traditional legendarys.

      The Priests are only found at the Nucleus, as there isn't really a second friendly CoA location I could think to put them 
    2. mikezorz13
      mikezorz13
      • member
      • 5 kudos
      Ah nice, my mistake, i thought that regular trappers may have a chance to use it too & the new ones would have a 100% chance.

      Crater of Atom is another spot with friendly CoA, but tbh i like that they are only at FH, fits better as an organized group that the crater's hippies
    3. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      Yeah, I figured the Spear rifle is more thematically fitting as a Far Harbor exclusive, Not to mention the "Radstag Visage Masks" the priests wear are more relevant there, as I don't think radstags even appear in the glowing sea 
    4. mikezorz13
      mikezorz13
      • member
      • 5 kudos
      Oh, they have new cloth items too? If i steal it, is it going to re-appear after the 7 days period that exists for vanilla npcs? Unless the new vendor sells them.
    5. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      the new vendor sells all the non-unique clothing too, mainly because I wanted a way to get many sets for my settlers
  6. Sngll17
    Sngll17
    • member
    • 9 kudos
    The designs you created (out of vanilla assets, it appears) are just great!
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      Thank you kindly! 
  7. CHALLENGERIZER
    CHALLENGERIZER
    • supporter
    • 2 kudos
    Whoa where are those cool Trapper armor variations from in the screenshots!? 

    Edit: Also Will this affect my Children Of Atom Overhaul mods? I see you mentioned a new type of COA enemy in the description 
    1. TheProxyGod
      TheProxyGod
      • member
      • 55 kudos
      The Trapper Captains Helm is found at Brooke's Head Lighthouse, and there are 9 "Privateers" scattered at coastal trapper bases

      The new CoA are actually just new guards of the Nucleus, hand placed for compatibility  
  8. ihateart
    ihateart
    • member
    • 1 kudos
    really cool, thematic, and lightweight on the lore
  9. BlazeStryker
    BlazeStryker
    • premium
    • 43 kudos
    Bashing.

    God knows those who know me expect a "bathysphere" rant about this but, in all seriousness, why even have bayonets if the mounts suck and there are no decent stabbing animations for their use?

    Have you not seen the poor armaments expert having to review these things? Gods love 'em, the designers all went with the Rule of Cool to the point that Cool became Cruel.