Just a heads-up for anyone coming to this mod in 2020:
I've been using custom variations on this mod for a while now (manually having the guards choose between Version 1 & 2 at random), and in building my load order today, I noticed that Armorsmith Extended now unlocks the Light helmet as an option, if you're using that. Guards randomly choose between Heavy Helmet (with mask/goggles), Light Helmet (no mask), Batting Helmet, and Baseball Cap.
So for those of you using both AE and Version 2 of this mod, you can probably save yourself a load order slot.
Version 1 still stands if you want the bottom half of the Heavy mask to be open, as I don't know any other mod that does that.
Used a similar mod in Skyrim and loved it. Makes the guards feel a bit more real instead of just behind a mask.
Mods which remove the helmets expose that the guards only have 4 or so face models, so without covering them up or modding you see the same guy twice within the city. Even though this mod doesn't work with those mods i prefer it over them.
Also an idea for your mod. Once you're able to add these to the levels list (I assume when GECK is published) could you maybe also add a version with just the mouth guard? So remove the helmet and just leave the thingie protecting the jaw. This could be maybe a bit lower quality since the head would be unprotected. Also the "helmet-less" mouth guard could be turned into a Dirt Eater Mask!
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I've been using custom variations on this mod for a while now (manually having the guards choose between Version 1 & 2 at random), and in building my load order today, I noticed that Armorsmith Extended now unlocks the Light helmet as an option, if you're using that. Guards randomly choose between Heavy Helmet (with mask/goggles), Light Helmet (no mask), Batting Helmet, and Baseball Cap.
So for those of you using both AE and Version 2 of this mod, you can probably save yourself a load order slot.
Version 1 still stands if you want the bottom half of the Heavy mask to be open, as I don't know any other mod that does that.
Will this fix the latest bug of the helmets being invisible?
Seems like they fixed issue in AWKCR 3.0.2
Mods which remove the helmets expose that the guards only have 4 or so face models, so without covering them up or modding you see the same guy twice within the city. Even though this mod doesn't work with those mods i prefer it over them.
Also an idea for your mod. Once you're able to add these to the levels list (I assume when GECK is published) could you maybe also add a version with just the mouth guard? So remove the helmet and just leave the thingie protecting the jaw. This could be maybe a bit lower quality since the head would be unprotected. Also the "helmet-less" mouth guard could be turned into a Dirt Eater Mask!
For the future combined version, consider adding keywords and stuff from this: Armor Keywords Community Resource (AKCR)