Fallout 4
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mm137

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mm137

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17 comments

  1. NiftyPower
    NiftyPower
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    • 6 kudos
    Are there any open-faced versions of all the other full-faced helmets?
  2. AltaSilvaPuer
    AltaSilvaPuer
    • supporter
    • 3 kudos
    Just a heads-up for anyone coming to this mod in 2020:

    I've been using custom variations on this mod for a while now (manually having the guards choose between Version 1 & 2 at random), and in building my load order today, I noticed that Armorsmith Extended now unlocks the Light helmet as an option, if you're using that. Guards randomly choose between Heavy Helmet (with mask/goggles), Light Helmet (no mask), Batting Helmet, and Baseball Cap.

    So for those of you using both AE and Version 2 of this mod, you can probably save yourself a load order slot.

    Version 1 still stands if you want the bottom half of the Heavy mask to be open, as I don't know any other mod that does that.
    1. DeathknightDNOfficial
      DeathknightDNOfficial
      • member
      • 8 kudos
      I'm annoyed with this information because AWKCR is already so freaking big.
  3. link8dragon
    link8dragon
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    • 2 kudos
    Are you planning to add a flashlight to the guard helmet?
  4. Lethargickitten
    Lethargickitten
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    • 11 kudos
    Quick question
    Will this fix the latest bug of the helmets being invisible?
    1. mm137
      mm137
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      I just saw this bug last night - not sure what's up with that. I guess the answer is "not yet".
    2. iNat
      iNat
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      • 4 kudos
      In response to post #39438720. #39457360 is also a reply to the same post.


      Spoiler:  
      Show

      Lethargickitten wrote: Quick question
      Will this fix the latest bug of the helmets being invisible?

      mm137 wrote: I just saw this bug last night - not sure what's up with that. I guess the answer is "not yet".


      Seems like they fixed issue in AWKCR 3.0.2
  5. GoodfellowGoodspring
    GoodfellowGoodspring
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    Used a similar mod in Skyrim and loved it. Makes the guards feel a bit more real instead of just behind a mask.

    Mods which remove the helmets expose that the guards only have 4 or so face models, so without covering them up or modding you see the same guy twice within the city. Even though this mod doesn't work with those mods i prefer it over them.

  6. deleted2965017
    deleted2965017
    • account closed
    • 0 kudos
    This is really cool, but would it be possible to remove the shoulder-net things on their armour? Id do it myself but I have no idea how.
  7. ZephyrGames
    ZephyrGames
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    • 3 kudos
    Looks great.

    Also an idea for your mod. Once you're able to add these to the levels list (I assume when GECK is published) could you maybe also add a version with just the mouth guard? So remove the helmet and just leave the thingie protecting the jaw. This could be maybe a bit lower quality since the head would be unprotected. Also the "helmet-less" mouth guard could be turned into a Dirt Eater Mask!
    1. mm137
      mm137
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      I'll give it a shot and see how it looks.
  8. Haaslippie
    Haaslippie
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    • 1 kudos
    I like it, thanks. Can i suggest though. Not sure it belongs under gameplay effects, rather models and textures, or NPCs.
    1. mm137
      mm137
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      good point
  9. dpillari
    dpillari
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    version 1 is good, gives the touch of openness but still intimidating with the goggles.
    1. mm137
      mm137
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      The old mustache/mirror shades combo.
  10. Mazdek
    Mazdek
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    • 7 kudos
    Yay! I liked the Skyrim one. Always nice to see their faces.

    For the future combined version, consider adding keywords and stuff from this: Armor Keywords Community Resource (AKCR)
    1. mm137
      mm137
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      • 514 kudos
      Thanks, I'll check it out. Level lists and that stuff are fairly new to me.