For v2 - not necessarily required, but definitely recommended so that staggered targets don't roll.
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Changelogs
Version 2b
Added creature support.
Version 1c
Now applies to melee weapon users (thanks cyan49). Added Power Armor check to weapon-based staggers that lacked it.
Modifies the stagger animations so that limb-specific animations play.
Description:
Generic stagger hit reactions are replaced with ones that are limb-specific.
This applies to all organic humanoids/creatures (and synths).
Simple Death Animations (Optional Files):
Maximizes the limb-specific death animation priority.
You can use it alongside Simple Attack Reactions. It’s standalone.
Stagger Perk (optional): The perk isn't required for the limb-specific animations to play, it just guarantees it on each shot, for the entire body.
You can have the perk added automatically via RobCo Patcher or SPID. (Miscellaneous Files)
Compatibility Note:
Spoiler:
Show
Any mod that uses the "Apply Combat Hit Spell" will conflict with the stagger perk from Simple Attack Reactions. Below are notable mods that utilize Apply Combat Hit Spell and are incompatible with the perk:
Recommended: Simple Attack Reaction Speed will slow those animations that were oddly sped up in the base game. Hit Animations is recommended for alternate and more animated hit reactions.