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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Contains no assets.
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This author has not credited anyone else in this file
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Changelogs
Version 0.2
Reviewed and renamed Settlement objects and keywords (so, probably not backwards compatible).
Changed ownership from Automatic to Triggered so that proper SetOwnership event is fired (for SS2 etc).
Version 0.1
First minimally buildable version.
Makes the Gomorrah Courtyard into a buildable area (in Project Mojave's New Vegas).
Expect this to behave like an interior (non-recruitable) Workshop.
Workshop ownership is triggered when you enter the Courtyard. Nothing to clear.
CAVEATS
Notice the version is not yet 1.0.
It includes the very minimum to make the area buildable.
It includes compacted Form IDs in order to be flagged as ESL (ESPFE). Any next version of this mod might be re-compacted.
This is a location in which I do not expect all the usual Settlement features to apply. A fully operational Settlement is not the intent.
The original Worldspaces that make up The Strip are unique and more challenging to understand than e.g. the Mojave. See "Bugs".
Nothing is scrappable yet, because the courtyard is full of custom objects that aren't in scrap lists yet. You can add new items to the courtyard but not move or remove preexisting items.
CREDIT and PERMISSIONS
Per the GrilledTurkey team, "We have both retired from modding so any messages sent to this account will probably not be seen.... If you would like to make edits to our mods or make patches that is totally fine...."