For the users (like me) that use FallUI - Workbench , we have an extra column with the name of the mod ( sight, barrel.... ) that help us identify what we want to change. (like the first image)
For the users that use vanilla workbench, just have mod name itself. (One colum only) To help identify quickly, I added 3 or 6 characters in the beginning of each mod/inventory name, to help identify what it is (second image green box)
The second image serves also for reference / label / legend
Making a STS scope/sight is a tedious/boring work with many hours and exports. (we have to test it IN GAME many times)
The STS scope/sight mesh file (NIF) has the scope/sight duplicated. One for "Aim Down Sights" and other for normal. On ADS node, we have to delete many parts of the scope and also be careful to not f*#@ up the UV map (normal map) I prefer to make STS scope/sight on request ADS: (this is the final work)
NORMAL:
IN THE MIDDLE OF THE PROCESS: Red arrow indicates that part was erased too much Green arrows indicate that need more deleting
bro who tf needs 300 stocks? this mod is larger than NV, larger than Fo3, and larger than Nuka World and Far Harbor combined, fr bro don't you think this is a bit too much?
I didn't think it was possible but, you've finally topped the Mk18 for my ar15 platform mod. You've over done everything and i love it, wish i could get a few more long range scopes compatible with se through scopes or at least the ones you've already done easier to find. thanks for being a legend
Hi, i love your mod =) best weapon i ever see! Can i ask a question? How i can craft ammo for this rifle, i mean: .233; .458 SOCOM; .24-45 SHARPS; .300 Blackout?
Just did a fresh FO4 install with the latest version of this mod and for some reason my categories all all out of order. Handguard is all the way at the bottom and handguard color is just randomly in the middle of the list. They used to be all nice and ordered and like parts/settings were next to each other. How can I fix this?
does anyone know why when i use any of the scopes with see through my face ends up taking a microscopic inspection of my crosshair, and how do i post an image on here?
In case you haven't already figured out the issue, it may be your game version. According to the Sideaim discord, it does not work with the Next Gen update.
1204 comments
For the users that use vanilla workbench, just have mod name itself. (One colum only)
To help identify quickly, I added 3 or 6 characters in the beginning of each mod/inventory name, to help identify what it is (second image green box)
The second image serves also for reference / label / legend
LEGEND
Making a STS scope/sight is a tedious/boring work with many hours and exports. (we have to test it IN GAME many times)
The STS scope/sight mesh file (NIF) has the scope/sight duplicated. One for "Aim Down Sights" and other for normal.
On ADS node, we have to delete many parts of the scope and also be careful to not f*#@ up the UV map (normal map)
I prefer to make STS scope/sight on request
ADS: (this is the final work)
NORMAL:
IN THE MIDDLE OF THE PROCESS:
Red arrow indicates that part was erased too much
Green arrows indicate that need more deleting
Why is 300 stocks bothering you so much ???
Nobody is forcing you to come here, or download the mod !!!
i don't care about YOUR opinion
EDIT: The only thing i want to know is if there is an Tactical reload patch?
However, is there a plan to implement "tactical action extension" by toounx?
https://www.nexusmods.com/fallout4/mods/38715
Most rifle can be use for prone, as long as RU556 is installed. However I've tried using Noveske, it can slides but, no prone.
thank you in advance.
Can i ask a question? How i can craft ammo for this rifle, i mean: .233; .458 SOCOM; .24-45 SHARPS; .300 Blackout?
According to the Sideaim discord, it does not work with the Next Gen update.