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Kamodar

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Kamodar

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4 comments

  1. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    Nice, just a couple of suggestions to consider for an update:
    a) make the quest start after reading the note.
    b) remove the need for a key, unnecessary clutter, especially for a novice-locked entrance.

    Great job, love this kind of mods that adds a bit of flavor!  
    1. PunkArseBlackPal
      PunkArseBlackPal
      • member
      • 0 kudos
      I assume the quest starts only on a new game?
  2. whiskeyjack9105
    whiskeyjack9105
    • member
    • 42 kudos
    Hey, I actually quite like the interior you've made here, nice and cosy.

    Some points that I'd like to make:

    • Perhaps move the entrance outside of Sanctuary. I can only speak for myself, but I know that whenever a mod author places something in that particular settlement I can never find it because I build up that area significantly. In this case, I had to ghost-mode through two agricultural plots I had built for Old Paul and the Vault Tec Rep in order to find the door.
    • The quest did not start/end for me at all. I was however able to enter the cell without issue.
    • However, upon entering the cell, I found that none of the ghouls had spawned for me.

    It would be great if you could expand the cell into a full multilevel location to fight multiple ghouls. Perhaps a collapsed mine with irradiated miners that were trapped when Randall sealed it shut.

    Speaking of, I found the initial note, but is there any more story for the eponymous character of your mod? I'd love to find out more!
  3. mr2blobby
    mr2blobby
    • member
    • 2 kudos
    nice and short,  very good for a testing the creation kit waters quest