Hey my good man. I LOVED your old mod where you just made power armor at a certain model have zero recoil. made you feel like a walking tank which you are. Is there anyway you could bring that back for me? I have your old version but it stopped working :( would def give you a tip. let me know!
I seem to get the PA impact landing animation in 1st/3rd person when I'm also out of my suit. I don't really mind it actually, it's just that it's so silent it kind of feels weird.
Thanks for the mod, the modifications to the melee animations are also such a welcome change.
I have uploaded a new version now that should fix it. There was a leftover edit to impact landing idles animations conditions when I was experimenting and I forgot to take it out.
New version should stop it. However it was only an edit to 1st person animations, not 3rd too. Can you just double check you can trigger an impact landing in 3rd person too? Is it not just the hard landing animation when you fall without moving in any direction and the player curls inwards when they land to break the fall?
One thing it doesn't make sense to me is entering PA while wearing any set of armor no matter how bulky it is; for example Raider and Rust Devil's armor, both of which are huge and loaded with spikes, tubes and all sorts of metal things that obviously wouldn't fit in the PA frame; same as the huge round helmet of the Hazmat suit. Also, it seems all damage reduction of the armor you're wearing gets added to the existing PA defensive stats, making it more overpowered than it already is. It would be perfect if wearing PA could only be possible if wearing only the Vault suit or any other piece of clothing, but no armor pieces.
Yeah it is weird. You might be able to add conditions to the entry animation that plays or fiddle with the script on the power armor frame 'furniture'. But that's a lot of fiddling and frankly I can't be bothered to try.
Also, are you sure your resistances and effects on underarmor and armor pieces are being applied when you enter PA?
I know the player keeps the underarmor if you see their body in PA, and you can see armor parts checked in your inventory if you wore them when you got in PA, but they aren't actually adding to your values in the suit in my game. At least, they shouldn't be. Do you have a mod that might do that?
There is 60DR and 60ER on the bare frame that's not detailed anywhere, you can see it if you take all other parts off, and you can also wear a normal head item not only PA helmets for resistances too.
I took it out because I implemented it previously by attaching keywords to armor forms, editing them directly.
Alternatively I could make a new formlist, add forms without actually touching them, then make the script search the list for them, and it'd be easy for people to patch in custom power armor mods by adding their IDs to the formlist.
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I seem to get the PA impact landing animation in 1st/3rd person when I'm also out of my suit. I don't really mind it actually, it's just that it's so silent it kind of feels weird.
Thanks for the mod, the modifications to the melee animations are also such a welcome change.
I have uploaded a new version now that should fix it. There was a leftover edit to impact landing idles animations conditions when I was experimenting and I forgot to take it out.
New version should stop it. However it was only an edit to 1st person animations, not 3rd too. Can you just double check you can trigger an impact landing in 3rd person too? Is it not just the hard landing animation when you fall without moving in any direction and the player curls inwards when they land to break the fall?
Yes, my apologies, I seemed to have gotten mixed up with those animations.
Thanks.
Also, are you sure your resistances and effects on underarmor and armor pieces are being applied when you enter PA?
I know the player keeps the underarmor if you see their body in PA, and you can see armor parts checked in your inventory if you wore them when you got in PA, but they aren't actually adding to your values in the suit in my game. At least, they shouldn't be. Do you have a mod that might do that?
There is 60DR and 60ER on the bare frame that's not detailed anywhere, you can see it if you take all other parts off, and you can also wear a normal head item not only PA helmets for resistances too.
I took it out because I implemented it previously by attaching keywords to armor forms, editing them directly.
Alternatively I could make a new formlist, add forms without actually touching them, then make the script search the list for them, and it'd be easy for people to patch in custom power armor mods by adding their IDs to the formlist.
I'll do it at some point.