Are all the pieces navmeshed or tested to not affect settler pathing? I noticed some settler pathing issues when using the supports. Settlers couldn't walk everywhere on the shack foundation support and on wooden floors that had the wooden supports.
Do these support (haha) placing stuff on them? I was recently muchly surprised, when trying to place a turret on a mod bridge construct, to find the turret stayed red (couldn't place) and just went through the thing...
They're just copy pasted standard floor elements with legs slapped on. So no reason why not. The bridge without support was enabled by default, but was never properly implemented as workshop object.
And of course you can't put turrets on the support elements.
Nice. I wonder, with all due respect and no intention of being rude, if they do snap, tho... (kidding! I read the description) Thank you, those are gonna be handy as I dislike huge loads of workshop additions and prefer to choose what I really need. You got it right!
I don't need your building mods atm because I've Workshop Rearranged installed that includes most of your features. But please, go on with your work because I love your description sites, they are always a reason for a smile. :)))
I mean, just use this https://www.nexusmods.com/fallout4/mods/78/
or this https://www.nexusmods.com/fallout4/mods/65445 - BUT READ THE INSTRUCTIONS CLEARLY. The archive can't load before (above) any mods that uses its assets - so you have to name it after the last loading (bottom) esp, esl, or esm file whose data you merged. - Just don't do this with scripts or sounds. Simple Stuff: Meshes, Textures, Materials
13 comments
- fixed sinkmax and origin connector for quarter foundation
- added ceiling connectors to quarter foundation
Great finishing touches.
Thanks.
And of course you can't put turrets on the support elements.
Thank you, those are gonna be handy as I dislike huge loads of workshop additions and prefer to choose what I really need. You got it right!
https://www.nexusmods.com/fallout4/mods/78/
or this
https://www.nexusmods.com/fallout4/mods/65445 - BUT READ THE INSTRUCTIONS CLEARLY. The archive can't load before (above) any mods that uses its assets - so you have to name it after the last loading (bottom) esp, esl, or esm file whose data you merged. - Just don't do this with scripts or sounds. Simple Stuff: Meshes, Textures, Materials