File information

Last updated

Original upload

Created by

CrEaToXx

Uploaded by

CrEaToXx

Virus scan

Safe to use

Tags for this mod

13 comments

  1. CrEaToXx
    CrEaToXx
    • premium
    • 381 kudos
    Locked
    Sticky
    version 1.0.1, 14.4.2023:

    - fixed sinkmax and origin connector for quarter foundation
    - added ceiling connectors to quarter foundation
  2. redwolf49
    redwolf49
    • premium
    • 0 kudos
    great useful pieces - small file - can use for stability and "upgrading" a shack...   but truly it was your   snappy wit..   well earned!  
  3. PernicketyJon
    PernicketyJon
    • member
    • 1 kudos
    The structural integrity I can add to my ramshackle hovels with this mod is 'immersive AF'!

    Great finishing touches.

    Thanks.
  4. ajinxpatil
    ajinxpatil
    • member
    • 2 kudos
    Are all the pieces navmeshed or tested to not affect settler pathing? I noticed some settler pathing issues when using the supports. Settlers couldn't walk everywhere on the shack foundation support and on wooden floors that had the wooden supports.
    1. NCCML4321
      NCCML4321
      • premium
      • 1 kudos
      I'm having the same issue, specifically with the quarter foundation with supports under it. Settlers won't walk on it. 
  5. deleted80852263
    deleted80852263
    • account closed
    • 0 kudos
    this mod is just what i need thank you man
  6. Doug4gouD
    Doug4gouD
    • premium
    • 0 kudos
    Do these support (haha) placing stuff on them? I was recently muchly surprised, when trying to place a turret on a mod bridge construct, to find the turret stayed red  (couldn't place) and just went through the thing...
    1. CrEaToXx
      CrEaToXx
      • premium
      • 381 kudos
      They're just copy pasted standard floor elements with legs slapped on. So no reason why not. The bridge without support was enabled by default, but was never properly implemented as workshop object.

      And of course you can't put turrets on the support elements.
  7. Sngll17
    Sngll17
    • member
    • 9 kudos
    Nice. I wonder, with all due respect and no intention of being rude, if they do snap, tho... (kidding! I read the description)
    Thank you, those are gonna be handy as I dislike huge loads of workshop additions and prefer to choose what I really need. You got it right!
  8. FarlionLunkwitz
    FarlionLunkwitz
    • member
    • 3 kudos
    I don't need your building mods atm because I've Workshop Rearranged installed that includes most of your features. But please, go on with your work because I love your description sites, they are always a reason for a smile. :)))
    1. CrEaToXx
      CrEaToXx
      • premium
      • 381 kudos
      You think I'm building mods to please the users? Nonsense. Of course I do it for teh description lulz only.
  9. seraphael
    seraphael
    • member
    • 30 kudos
    Loose file version would be appreciated for us ba2 challenged individuals :)
    1. MisterNumbers3k
      MisterNumbers3k
      • premium
      • 49 kudos
      I mean, just use this 
      https://www.nexusmods.com/fallout4/mods/78/

      or this
      https://www.nexusmods.com/fallout4/mods/65445 - BUT READ THE INSTRUCTIONS CLEARLY. The archive can't load before (above) any mods that uses its assets - so you have to name it after the last loading (bottom) esp, esl, or esm file whose data you merged. - Just don't do this with scripts or sounds. Simple Stuff: Meshes, Textures, Materials
  10. deleted130596243
    deleted130596243
    • account closed
    • 17 kudos
    Great work!