No, it's not. Radio_Tower_Fix folder should not exist in Fallout 4\Data directory. Materials inside will not be read. I'm talking about the loose files archive.
Ah, I see what you mean. It works fine with MO2, though. If someone wants to mess with loose files that's on the user, and they should be familiar with folder structure at that point
I was actually going to come over here to say it's fine, but it surprisingly did not work due to the file structure. Odd, I use Vortex and usually Vortex accounts for file structures like this. Usually, like when I make mods. Yeah, while it won't hurt anything, it won't fix anything, either. If ossumpossum wants to leave it, can't really pressure them to fix it.
Mod managers and ini tools have trashed my game before. Now I do everything manually. No mod manager, tools, or patches. I have done this for years and I don't need to bug hunt anymore. Manual modding and hand merging have given me nearly everything I could want without issues. If your going to learn and mod for years, and you have spent hours bug hunting, consider dumping the tools and doing it yourself.
The only file contained in this mod is a material file. The texture itself, as made by Bethesda, already had the alpha channel, so I'm pretty sure the author's right that it was supposed to be transparent.
I think that's how bethesda does textures for the most part. The several other alpha map fixes for fallout 4 and skyrim wouldn't seem obvious but I think bethesda does a whole texture paint and works out the alpha map after the fact
I know what you mean, it looks plausible alpha wasn't intended but looking at the other radio towers they have the same modelling of the crossbeams. Looking at the pictures on the wiki right now and the cambridge radio tower is just a resize of the standard ones scattered around.
I'm betting the same alpha used on the other radio towers wasn't applied for the cambridge one. And even if it's intentional it begs the question why it isn't consistent
Lazy? Maybe an oversight but just as lazy to assume it. Could be Beth wanted it solid, or found it looked bad from some viewpoints in lower resolutions (whereby complex transparent structures can look a jaggy mess). Or as AtomicTEM says, it's poss used elsewhere.
When designing alpha textures, you are supposed to fill in the transparent portions like this so that during mipmapping it doesn't bleed to white or black or some incorrect color.
My only concern is the fact the filename is AlphaFix03.bgsm. Why did they name it that and then disable the alpha testing? Unless they named it that so that hopefully they would remember to go back and enable it, and then forgot.
21 comments
I'm talking about the loose files archive.
Endorsed!
Edit: I can confirm this affects (and IMPROVES) all the relay towers throughout the commonwealth and not just the Cambridge PD one!
I know what you mean, it looks plausible alpha wasn't intended but looking at the other radio towers they have the same modelling of the crossbeams. Looking at the pictures on the wiki right now and the cambridge radio tower is just a resize of the standard ones scattered around.
I'm betting the same alpha used on the other radio towers wasn't applied for the cambridge one. And even if it's intentional it begs the question why it isn't consistent
That's great. This still looks better imo.
My only concern is the fact the filename is AlphaFix03.bgsm. Why did they name it that and then disable the alpha testing? Unless they named it that so that hopefully they would remember to go back and enable it, and then forgot.
Looks good. Endorsed.