Your Dungeon mods are awesome. I especially liked the polaris systems one. If I'm honest tho. This one felt a little disappointing in comparison when reaching the end. Still awesome. But polaris had the big loot room and the big fight at the end.
But nonetheless, brilliant dungeon.
Also, where is number 11 of the bygone accelerators? Its the only one I can't find...
This is fantastic and thank you for this mod! I have one question/ problem: in selmertide, there is a button (7E00EAC, type ACTI)(CELL ID: 7EO412C2) which controls a door right in front of it (theres a green-lighted fan over it) but i havent found a way to open that door from the outside. what did i miss? seems i need to get into that room to further open the big door leading on...# thanks :)
If i remember correctly you need to jump the fence to a generator on the opposite end of the room where the locked door is, and youll find a button to open the door
Amazing 10/10 dungeon mod. The atmosphere, level design, attention to detail is absolutely phenomenal! I couldn't find all of the bygone accelerators, but I can live without it. Only issue I encountered was a culling issue in one of the rooms in Selmertide, but it really wasn't a big deal and I'm not even 100% sure its the mod's fault (maybe it has something to do with PRP?). Highly recommended, especially with the radio on.
Thank you :) Im not sure, I cant recall seeing any issues in that area, though culling issues can happen when level objects overlap or intersect in a certain way..
I found out near the end of the dungeon that reloading a save fixed the issue so probably something on my end caused it or it was just fallout 4 being weird.
I spend months to find this one.Is in the kitchen at the same cell of the number one, inside a cartoon box on the balcony, you need walk on the balcony and look down at the box.
Question There's another door with only one keycard required, next to the dungeon exit elevator. Is that keycard in the same level? I probably missed it.
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1. need some beds, water, and food, in the dungeon for survival play. When I got out, almost on the edge. 2. The last boss ambush(settlement room after the 3 keycards) was too sudden. Triggers as soon as you're in the room. That's a bit problematic. The fight not hard though. I'm lvl 97 while 2 basic deathclaw and 1 legendary deathclaw was there. 3. [Polaria Systems] gives too much ammo, from both boxes and looting corpses. This dungeon is about the right amount.
EDIT: after you find the 3 keycard to get into the circular room, right by the button after the door opens, there is a chest. If the door is still closed, it's on the other side before you zone into the Underground Hall.
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Just a heads-up - this mod is incompatible with the Open Commonwealth mod.
Despite this, this mod is very good. Thanks.
But nonetheless, brilliant dungeon.
Also, where is number 11 of the bygone accelerators? Its the only one I can't find...
I have one question/ problem:
in selmertide, there is a button (7E00EAC, type ACTI)(CELL ID: 7EO412C2) which controls a door right in front of it (theres a green-lighted fan over it) but i havent found a way to open that door from the outside. what did i miss? seems i need to get into that room to further open the big door leading on...#
thanks :)
Either way not a big deal at all!
Any help, please?
https://drive.google.com/file/d/1d6_ni3sJg5Kn0eR9et7WX8Zp_LZ4Lrtl/view?usp=drive_link
edit: I solved it...
There's another door with only one keycard required, next to the dungeon exit elevator.
Is that keycard in the same level? I probably missed it.
Feedbacks
1. need some beds, water, and food, in the dungeon for survival play. When I got out, almost on the edge.
2. The last boss ambush(settlement room after the 3 keycards) was too sudden. Triggers as soon as you're in the room. That's a bit problematic. The fight not hard though. I'm lvl 97 while 2 basic deathclaw and 1 legendary deathclaw was there.
3. [Polaria Systems] gives too much ammo, from both boxes and looting corpses. This dungeon is about the right amount.