Fallout 4
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Zzyxzz

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28 comments

  1. DCZ0
    DCZ0
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    Noob question. can i use this to add armor to 1 npc only? like for example i want to add a modded armor to a companion like piper so she could use it at the start?
    1. ShiftyBiscuits
      ShiftyBiscuits
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      from my experience, it'd be better to simply edit her inventory directly by making a plugin or editing the plugin of the armor you want her to wear.
      leveled lists are a tool to edit variables for multiple NPCs at once as opposed to editing particular NPCs
  2. alien756
    alien756
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    Hello

    Firstly, many thanks to Zzyxzz for creating the RobCo Patcher mod.
    It works wonderfully well to change item names for tagging in FIS and a great many other things that are invaluable.

    However I have been struggling to get Level Lists working as desired.
    These are my findings, perhaps this will help somebody else and hopefully somebody may be able to shed some light on what I've found.

    I installed a new weapon, the HK Mk23, without any level list injections, except for shops, nothing for enemies and in particular nothing at all for raiders.
    I downloaded the Leveled List template for RobCo from this mod page.

    Renamed and updated the template .ini file and dropped it into the correct RobCo directory as can be seen from this RobCo log entry:
    (616)[info] Processing config file .\Data\F4se\Plugins\RobCo_Patcher\leveledList\\PistolMods\PistolMods.ini...

    This is in the PistolMods.ini:

    //*************************
    //*** Container
    //*************************
    //LL_Weapons_Guns_Short [LVLI:000673B2]
    filterByLLs= Fallout4.esm|000673B2:addToLLs=HRP_Mk23.esp|FA0~1~1~0

    //Container_Loot_DuffleBag_Guns_Raider [LVLI:0006D4A9]
    filterByLLs= Fallout4.esm|0006D4A9:addToLLs=HRP_Mk23.esp|FA0~1~1~0

    //*************************
    //*** Raider
    //*************************
    //LLI_Raider_Melee_Standard [LVLI:00249D85]
    filterByLLs= Fallout4.esm|00249D85:addToLLs=HRP_Mk23.esp|FA0~1~1~0

    //LLI_Raider_Weapons [LVLI:0005E8E5]
    filterByLLs= Fallout4.esm|0005E8E5:addToLLs=HRP_Mk23.esp|FA0~1~1~0

    //LLI_Raider_Auto [LVLI:0023D8CA]
    filterByLLs= Fallout4.esm|0023D8CA:addToLLs=HRP_Mk23.esp|FA0~1~1~0


    I opened the console in the game and spawned some raiders like so:

    14.placeAtMe F757B 5
    All these F757B raider wasters spawn with melee weapons for me. The resurrect command did not help. No Mk23's at all.

    14.placeAtMe EB312 5
    EB312 raider survivalists. The resurrect command did not help. No Mk23's at all, but I did get some higher level weapons e.g. plasmas, MK18's (a familiar mod with a LLI esl file) etc.

    14.placeAtMe 19567 5
    19567 raider veterans, level 10+. The resurrect command did not help. No Mk23's at all, but again I did get some high level weapons e.g. miniguns, plasmas and MK18's (mod with a LLI esl file) etc.

    I was about to give up entirely but then I tried:
    14.placeAtMe 149c9F 5
    149c9F are also raider veterans according to the wiki, but higher level 39+. All spawned with Mk23's.
    I tried multiple times all of them always spawned with Mk23's. I also tried resurrect on them, still always got Mk23's.

    My level is well over 100, but I thought that HRP_Mk23.esp|FA0~1~1~0
    should force Mk23's to spawn on raiders when their level is 1.
    In other words raiders that are level 1 and up should get Mk23's, regardless of what my level is.

    ESP / ESL files seemingly work differently to the RobCo Patcher method because I do see those weapons spawning on lower level raiders.

    The above findings raise many questions, but I guess the most pertinent is:
    What can I put into the RobCo patcher LLI .ini file to force raiders that are at level 1 to spawn with (in this example) the Mk23 (please note I've already tried "clear=yes" to no avail)?


    1. jp96785
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      the lli weapon low high etc can fix that kind of
      what i do not see is our chance variable or level dynamic system
  3. killjoy117a
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    I'm Just starting to dive deeper into FO4Edit and CK. It seems like Dankrafts injection script has been the go to since it came out to add weapons to the LL easily and without too many issues. Robco Patcher seems like an amazing tool, I'm just wonder how this differs or is better than the injection script that has been the go to for many. I'm about to start a new play-through and want to completely customize each factions LL and would like to know which of them would work best for what I'm going for.
  4. xHEINZx
    xHEINZx
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    I just want to replace 10mm, assault rifle and laser weapons with 12.7mm, service rifle, wattz laser gun and 6520/ n-80 pistols. Ive watch tutorials etc but im just too dumb to do it =(
    1. TGSpetsnaz
      TGSpetsnaz
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      If you want to replace a weapon with another you can use FO4edit, takes only a couple of minutes https://www.youtube.com/watch?v=orP0JH--rWk
    2. xHEINZx
      xHEINZx
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      I figured out a few ways since i posted this. I had dificult on making uniques to be replaced, but it was taking too much effort, aside from Overseer Guardian they dont worth it.  My current problem is to  make the .50 ammo conversion of this mod to work. https://www.nexusmods.com/fallout4/mods/56407

      But thank you for the answer!
  5. Frozen02
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    I'm trying to add clothes to containers leveled list "like the suitcase"
    But I can't get them to spawn. Here is the list I'm trying to get to work.
    //*************************
    //*** Container
    //*************************
    //Container_Loot_Suitcase_Clothes [LVLI:0006D4B2]
    filterByLLs= Fallout4.esm|0006D4B2:addToLLs=VtawWardrobe8.esp|0301784D~1~1~0
  6. ahmedomar2015
    ahmedomar2015
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    Know where I can find a list of all weapons leveled lists in the game including Minutemen and more? I see there's a lot missing in this template
  7. JonnyJalapeno
    JonnyJalapeno
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    Works as advertised, few things:
    -you dont have to worry about whitespace
    -you dont need indexing[the first two? numbers] just use the item unique id

    basically read the robco patcher page and forum for any caveats. 
  8. Greenmailman
    Greenmailman
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    i been trying to do something like this but for the Minutemen, but i want to over write WE ARE THE MINUTEMEN'S weapon level list only.

    I've been trying to add exclusive and consistent Laser Muskets to all Minutemen, like this Mod but without the outfit and armor changes. but also add Bayonet's to the list of possible upgrades they can spawn with. failed every time.

    however i always wanted to add different weapons for the Minutemen that spawn in Power Armor. i wanted them to have Broadsiders and Gauss Rifles to keep with the theme but not just be muskets. dont even know where to start on that one.

    if there's a chance someone reading this thinks they can do it, please let me know or give me a hint to who might be interested. I don't think I can do it myself, but would like to see it happen. 
  9. Artfact
    Artfact
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    I'd really like to use this for my personal loot overhaul mod, since its ever creeping onto the master limit. 
    This would allow me to add the items to the leveled lists in the overhaul without having to add them as masters to it, yes?
    How would I go about this though, I only see additions to vanilla Fallout4.esm leveled lists. 
    What form IDs should I use for these leveled lists? They would change any time the loot overhaul mod changes position in my load order.:\

    For example: in your Stoner Rifle-25 LL patch I see that some items are added to Trapper LLs. Your file gives their ID as starting with 02, but in my list DLCCoast.esm loads 3rd so all LLs start with 03. Is this a problem?

    Edit: ooh, I see from other mods that you can just substitute the first two ID numbers with 'xx'? Awesome!
    1. Obdulio
      Obdulio
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      so just to make sure i got this right if the id is "09011A1C"  if i make it "xx011A1C" it will work regardless of load order position? 
  10. Obdulio
    Obdulio
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    Is this only for items? Can I also add a level list into another level list?

    UPDATE: I got my answer from the Discord server, thank you.

    Yes you can add level lists into other level lists