Sorta? I recently released a skin override framework to make using the LooksMenu skin system a little more accessible. It works just fine for what it does, but afterward, when recreating my character with synthetic parts, I realized that it would be simple to eliminate the need for using Unique Player and allow for easy skin swaps (sweaty, clean, bloody etc.) to co-exist nicely with unique body meshes.
As the functionality now extends beyond just skins, it felt like an early rebranding was in order. Any future updates will be to this version. Ready-to-Use Skin Overrides Framework is now depreciated but is still available for those who prefer it.
You can also just copy all of your customized skin folders from Skin Overrides Framework directly over the ones from this mod if you were among those who used it. The folder structure is exactly the same, it just now comes with added meshes.
This only changes nude meshes? I generated the mesh, put it in the folder, but the preset it's only present without any armor or clothes :( By far this is 100% better than Unique Player tbh
Thank you for making this mod and sorry for my ignorance. After installign the mod via Vortex, I loaded up the folders by pasting my presets (they are .xml files) into each of them, where .nif files already were located. The Plug in itself, is loading.
When I try to load any of those skin presets it gives her a vanilla gulag suvivor body shape with ugly underwear on. No body shape changes of any kind.
To those who wish to repair the slot2 - texture please open the file skin.json in F4SE\Plugins\F4EE\Skin\UniquePlayerLM.esl\ folder using Notepad.
In DIY_2, "skin": "UniquePlayerLMs.esl|021" notice the extra "s" in the filename. Take this cafone "s" to the back and put two on his head. Chiudere il becco
Okay so I really need some directions over here, the description is not answering my question. If am using "Unfair Skin" + "CBBE" + "Unfair Skin Hands and Neck Boundary Improvement" + "High Poly Faces REDUX". How should I proceed, which files should go where?
I literally don't want any NPC to use modded bodies or skins. I want them plain vanilla but for me (or followers) it should be custom body
I'm in ver 1.10.984. Problem: when I uninstalled Unique Player (Looksmenu Edition) suddenly I was left with a character with the BACK HEAD INVISIBLE (face and ears visible). I thought it maybe some brown face glitch something, then I opted to go with the early saves. However... all my saves including the early ones ended with BACK HEAD INVISIBLE.
So I reinstall the Unique Player (Looksmenu Edition) again,.......... well at least the back of the head is back.
Just wondering if anyone may have an idea what causes it. I thought maybe Looksmenu update since the DREADED HORROR Next Gen update.
why not release the prosthetic limbs already ? Nice looking tho.
Was trying to build that one using clothing items, than moving the nif files to the directory but apparently it's missing in game. Don't know what's wrong.
74 comments
Sorta? I recently released a skin override framework to make using the LooksMenu skin system a little more accessible. It works just fine for what it does, but afterward, when recreating my character with synthetic parts, I realized that it would be simple to eliminate the need for using Unique Player and allow for easy skin swaps (sweaty, clean, bloody etc.) to co-exist nicely with unique body meshes.
As the functionality now extends beyond just skins, it felt like an early rebranding was in order. Any future updates will be to this version. Ready-to-Use Skin Overrides Framework is now depreciated but is still available for those who prefer it.
You can also just copy all of your customized skin folders from Skin Overrides Framework directly over the ones from this mod if you were among those who used it. The folder structure is exactly the same, it just now comes with added meshes.
Just wish it would also work for clothes and armor.
By far this is 100% better than Unique Player tbh
After installign the mod via Vortex, I loaded up the folders by pasting my presets (they are .xml files) into each of them, where .nif files already were located.
The Plug in itself, is loading.
When I try to load any of those skin presets it gives her a vanilla gulag suvivor body shape with ugly underwear on.
No body shape changes of any kind.
For those having an issue
You need to remove the letter 's' in this line of this file F4SE\Plugins\F4EE\Skin\UniquePlayerLM.esl
"skin": "UniquePlayerLM.esl|021",
To those who wish to repair the slot2 - texture please open the file skin.json in F4SE\Plugins\F4EE\Skin\UniquePlayerLM.esl\ folder using Notepad.
In DIY_2, "skin": "UniquePlayerLMs.esl|021" notice the extra "s" in the filename. Take this cafone "s" to the back and put two on his head. Chiudere il becco
Now, Va fa napole ...
I literally don't want any NPC to use modded bodies or skins. I want them plain vanilla but for me (or followers) it should be custom body
Problem: when I uninstalled Unique Player (Looksmenu Edition) suddenly I was left with a character with the BACK HEAD INVISIBLE (face and ears visible). I thought it maybe some brown face glitch something, then I opted to go with the early saves.
However... all my saves including the early ones ended with BACK HEAD INVISIBLE.
So I reinstall the Unique Player (Looksmenu Edition) again,.......... well at least the back of the head is back.
Just wondering if anyone may have an idea what causes it. I thought maybe Looksmenu update since the DREADED HORROR Next Gen update.
So if you put them phys body there, might work.
NB: OCBP update for the Next Gen is released. You now can have jiggle physics directly within game engine.
Was trying to build that one using clothing items, than moving the nif files to the directory but apparently it's missing in game. Don't know what's wrong.
Nice work btw