Is there a possibility that a patch could be made for Assault Rifle Reanimated? For some reason the moment the mod is installed it removes the category for the materials to be added. But once it is removed the materials reappear. And I have tested it thoroughly with a fresh install and the only mods installed are Dak's remesh, this mod, and then added and removing the reanimation mod. I do not understand why the animation mod would conflict but sadly it does
i have the same issue like ragnarok255. What Mod Manager do you use? I use Vortex and also can't see the materials.
Vortex manages the load order by itself but i additionally set the m.s.p.esp to load after the MGRemesh.esp in the plugins section.
Still nothing. Should your mod overwrite some parts of Dak's Mod? Then normaly vortex should ask what to load before or after but it doesn't.
Is there anybody running it successfull with vortex?
Edit: It works. Yes :-) I am so happy.
Because of the other comments and your hint regarding the load order i tried first to make Vortex Plugin rules like mentioned above. That doesn't work. To deactivate the LOOT sorting for this mod and set a load order number myself also doesn't work. So i startet searching what else Vortex delivers. There ist a possibility to put the plugin in a group. First i made my own that overrides everything and that works but it's enough to put it in the group texture overhauls.
So wehn somebody hase the same issue double click the plugin in the plugins section (on the left directly besides Enabled, not the orange part in the right), that opens a menu on the right and there choose texture overhauls in the Goup menu.
Anyone have ideas on why the wood standard skin is fine when I first install the pack and then like 5 min later gets partially replaced by white speckled texture in the world but in my pipboy still looks normal?
See the bugs section. It was probably a mistake when packing the texture archive, I haven't spared the time to fix this yet, but you can just extract the archive for now as a fix,
Double checked load order, everything looks like it should. Even as loose files and loaded completely last I cant get the skin category to show up. Does anyone know if something like ECO or tactical reload interferes here?
Understood xD To turn this on it's head the armour and weapon workbench paints are in https://www.nexusmods.com/fallout4/mods/48453 But obviously not the vault tec tinker workbench or the duffle bag. Although the normal skin tinkerers workbench was just released on Nexus recently, I hope they go back and add painted variants.
I am also not a fan of the F04 assault rifle or any replacer thereof. That said I think you have made a nice skin pack for it.
But sounding like an Amazon script here, If I may suggest:
Bold colors are nice but some plain Jane khaki, OD green or distressed urban grey are also good choices for weapons. Not as flashy but fits in well with military load ups. Also some weathering is a nice touch. All in all this no way criticism, just suggestions for you. Just 10 caps worth of my opinion.
I hate to say it but even with Dak making changes to it and you adding skins for it the fallout 4 assault rifle is still awful looking. Honestly just wish this awful hodge podge mess never existed to begin with. I now its this gun that has caused all the things that have gone wrong since 2015 to happen. Nah but honestly the skins are cool. I'm just saltyy because you made them for a weapon I wouldn't even use if it was the last weapon on the planet. Regardless good job.
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i have the same issue like ragnarok255. What Mod Manager do you use? I use Vortex and also can't see the materials.
Vortex manages the load order by itself but i additionally set the m.s.p.esp to load after the MGRemesh.esp in the plugins section.
Still nothing. Should your mod overwrite some parts of Dak's Mod? Then normaly vortex should ask what to load before or after but it doesn't.
Is there anybody running it successfull with vortex?
Edit: It works. Yes :-) I am so happy.
Because of the other comments and your hint regarding the load order i tried first to make Vortex Plugin rules like mentioned above. That doesn't work. To deactivate the LOOT sorting for this mod and set a load order number myself also doesn't work.
So i startet searching what else Vortex delivers. There ist a possibility to put the plugin in a group. First i made my own that overrides everything and that works but it's enough to put it in the group texture overhauls.
So wehn somebody hase the same issue double click the plugin in the plugins section (on the left directly besides Enabled, not the orange part in the right), that opens a menu on the right and there choose texture overhauls in the Goup menu.
Hope that helps somebody.
To turn this on it's head the armour and weapon workbench paints are in https://www.nexusmods.com/fallout4/mods/48453
But obviously not the vault tec tinker workbench or the duffle bag.
Although the normal skin tinkerers workbench was just released on Nexus recently, I hope they go back and add painted variants.
But sounding like an Amazon script here, If I may suggest:
Bold colors are nice but some plain Jane khaki, OD green or distressed urban grey are also good choices for weapons. Not as flashy but fits in well with military load ups. Also some weathering is a nice touch. All in all this no way criticism, just suggestions for you. Just 10 caps worth of my opinion.
Good work in any case!