i've been using the robco remote mod for years to unlock the terminal. use it to access curie from the elevator side too. recently started using skk's open anything to force start mass fusion by going into the basement. fun times
Works well, but I ran into a problem: I started the Quest before I met McCready. In the meantime I was in Goodneighbor, McCready talked to Winlock and Barnes, but after that Winlock and Barnes don´t leave and I cannot talk to McCready/cannot hire him. I was able to talk to him once about the cure, he wants me to bring it to Daisy, but Daisy has no option to talk to about the cure. I guessed, I need McCready as Companion, but here I´m stuck, because now I cannot talk to him. i´ve done a lot in the meantime, hoping Winlock and Barnes would be gone, but they still hang araound there.
Yeah, that happened to me before I made this mod. It happens if you get the cure before you meet McCready. I used a console command to move the door to get the cure before I made tis mod. And yep, I encountered the same thing with Daisy. So yeah, not actually a bug with the mod, more a sort of game play thing.
Been wondering when somebody would finally put a mod out there to skip the whole McCready quest! Think I have done it twice and always a pain = to being stuck with Deacon and I just avoid him to the point I would "Tdetect" going to the Third Rail just to avoid getting the quest loaded....
You are most welcome. Yeah. I did the MacCready quest previously and figured well I'm just going to make a simple bypass. But first I searched to see if there was already one. To my surprise there was one but that needed another mod and seemed too complicated to me so I just made this.
Great, thanks for sharing. I solved it back then by reloading a save. I've since read it glitches if you get separated from MacCready fighting your way there or he's too distant when you enter the room, or haven't killed all enemies in building - you know, usual "it just works" problems.
A similar-ish bork is caused if you explored the facility beforehand and already picked up the cure (called Prevent). It's a quest item, iirc, so the fix is when you go back in the room with MacCready you have to console player.drop 4e700 1 and then pick it up again in front of him.
player.additem 001965f8 also adds Jacob's password to your inventory. All (or most) FO4 key & password IDs are listed at this wiki page. Trouble is you have to know what they're called to find them on that list - some have obvious names, others are vague ("back store key" etc).
I ran into this too recently after finally, having played ... well let's just say way too many hours of Fallout 4 ... taking MacCready along as a companion and learning his quest was one my current Sole could really be invested in.
After a few reloads and console commands to advance the quest stages, I just gave up. Read it's a common bug but workarounds weren't working for me. I'll definitely keep this in mind if I get around to MacCready again on another playthrough.
That's really unfortunate. Just wondering though, had you already done the quest Human Error? I hadn't but I've read another way this quest bugs out is if you already got another unrelated password via that quest which shares the same name "Jacob's Password". One would think as they have different IDs it shouldn't be an issue, but worth considering given that other ideas didn't work for you.
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I was able to talk to him once about the cure, he wants me to bring it to Daisy, but Daisy has no option to talk to about the cure. I guessed, I need McCready as Companion, but here I´m stuck, because now I cannot talk to him. i´ve done a lot in the meantime, hoping Winlock and Barnes would be gone, but they still hang araound there.
So yeah, not actually a bug with the mod, more a sort of game play thing.
Think I have done it twice and always a pain = to being stuck with Deacon and I just avoid him to the point I would "Tdetect" going to the Third Rail just to avoid getting the quest loaded....
Excellent and well done
A similar-ish bork is caused if you explored the facility beforehand and already picked up the cure (called Prevent). It's a quest item, iirc, so the fix is when you go back in the room with MacCready you have to console player.drop 4e700 1 and then pick it up again in front of him.
player.additem 001965f8 also adds Jacob's password to your inventory. All (or most) FO4 key & password IDs are listed at this wiki page. Trouble is you have to know what they're called to find them on that list - some have obvious names, others are vague ("back store key" etc).
After a few reloads and console commands to advance the quest stages, I just gave up. Read it's a common bug but workarounds weren't working for me. I'll definitely keep this in mind if I get around to MacCready again on another playthrough.