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zed140

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zed140

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15 comments

  1. cuicui911
    cuicui911
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    Your Living Series is soooooo great for building player!And there is a slight doubt that will it clash with PRP module?
    Hope all settlements to be completed!!!Thanks again for your module!!!
    1. zed140
      zed140
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      Thank. I don't use prp but i think it's normally compatible, prp update precombine and my mods don't touch precombines. Just ensure prp load before these settlements.
    2. cuicui911
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      Thanks , I get that and waiting for the next living one :)
    3. 2gtandknives
      2gtandknives
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      Sorry to resurrect something from so long ago. You suggest these mods should be lower in the load order than PRP?
    4. zed140
      zed140
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      After thinking, the order has no impact. These two mods do not touch the same things. In fact my living mods work like a  simple transfer settlement that can include settlers. Incompatibilities are rare.
  2. ReeceyBar
    ReeceyBar
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     I think you've accidently made Settlement Menu Manager a master/requirement
    1. zed140
      zed140
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      Thank I removed the dependency and updated main file to v1.1.
    2. ReeceyBar
      ReeceyBar
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      Thanks I was kinda confused on that
  3. carpenterbeth000
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    Should I add this and your Zimonja mod after clearing the settlement?
    1. zed140
      zed140
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      Personally I add them before and help them to fight raiders. If you add them after and if you are in same settlement, from my experience the engine can take more time to assign jobs to settlers.
    2. carpenterbeth000
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      Got it, thank you. Will do.
    3. carpenterbeth000
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      You have made some wonderful vanilla settlements; one download no extras, unless you want them. You have been very helpful, kind, and respectful of all my dumb questions. I need to ask you something about another mod that I installed. I am worried about what I am seeing and am wondering If it is normal and/or safe. 

      What can you tell me about the Lynn Wood area? I have always thought it would make a perfect settlement.  I found a new settlement mod for that area, one download, no fuss so I downloaded it. 
      Started a new playthrough with about 40 mods installed, that being one of them. 
      I'm around level 20 and have started the Cabet quest. So, I go over to get what is left of the serum from the raiders, and I look over and Lynn Wood Is lite up. Meaning It looks like the whole mod I installed has a red/orange curtain around it. Is that normal?? Is that safe?? 
      I wanted to walk into it to see what would happen if I did like ctd or what, but I thought of asking you first. I have come so far in my gameplay. I can't disable while mid game, so will start over If I have too. Just come so far. 
      I have noticed smaller curtains before with other settlement mods but none that big. 

      Been racking my brain trying to think what mods I have installed that might be "fighting" each other. 
      What am I looking at? You were very helpful when it came to telling me about Breakheart Banks and how it might interfere with the other settlement. So that is why I am coming to you first before asking the mod author. I am not as familiar with the terms used by authors.  I hope you can help. Thanks
    4. zed140
      zed140
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      Sorry, I have no idea about that...
  4. carpenterbeth000
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    Something very strange just happened. "Clearing the way for Hangmans Ally" Never gotten that before, always "new place for a settlement just clear the raiders" This time I had to talk to the settlers of Hangmans Ally. Ok, so I go there and there is one raider to get rid of, however, it happens to be the one I need to talk to about "clearing the way." The settler's almost kill him, but he won't die until I put the last bullet in him. Then I fail and have to report the bad news to Preston. Also, your medic won't talk or move. I press E to talk and nothing from me or her. On the plus side I was able to take control of the settlement.  Very Strange. LOL
    1. zed140
      zed140
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      Welcome to fallout world :)
      For the medic I will see if he's buggy but what to know also if the engine take time to understand my mod has been installed, in this case you can experience the settlers not replying. The best is to exit the settlement, go others missions and when return normally it's good.