Fallout 4
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631477

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12 comments

  1. TheRealZarand
    TheRealZarand
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    Ahead flank - emergency speed!

    WARNING! Vessel captivating, excessive noise! (Or whatever the guy says)
  2. Memesdotpng
    Memesdotpng
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    I know it's a bit late, but PLEASE do one of these but for the prawn suit. It would fit SO well!
    1. 631477
      631477
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      As it turned out, the moth and the prawn suit, apart from the sounds of entering them, do not have special cues for many actions. For example, the prawn suit does not say anything when the hull is damaged and just creaks.
      I couldn't find the sufficient number of suitable audio samples.
      Both of them also have the same sounds for low amounts of energy.
  3. RTSRevato
    RTSRevato
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    The file is under quarantine. Dang, I wanted this. I'll have to get it sometime later, I guess.
    1. 631477
      631477
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      I don't know why the mod was quarantined because it only contains sound files.
      I wrote to the moderators to check.
  4. 631477
    631477
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    Any suggestions? Maybe add the sounds of P.R.A.W.N. Suit or Seamoth?
    1. PsychicParasite
      PsychicParasite
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      This is a mod i never knew i needed! The possibilities are endless with different voices you could do.  Maybe do your own complete power armor overhaul mod with custom voiced AI system? Sort of like the medic power armor in FO3 or the stealth suit from the FNV dlc Old World Blues?
    2. DoctorE3
      DoctorE3
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      A version for the prawn and seamoth would definitely be cool!
  5. thomazertyu
    thomazertyu
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    please anc you tell me how to add voice to a power armor ,i want to add liberty prime voiceline to mine but i don't kwon how to mod this 
    1. 631477
      631477
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      I did like this:
      1) [Optional] Upload original tracks using BSA browser from "Fallout4 - Sounds.ba2".
      You can see the names and locations of the files if you unpack the archive with the mod.
      2) [Optional] Convert XWM to wav format.
      3) [Optional] Mix these files with your audio tracks.
      4) Convert wav to xwm format back.
      5) Place xwm-audio files in the game folder in the same way as in the archive with this mod.
    2. JenkieHarks
      JenkieHarks
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      Problem is that you can't use or make the audio longer than the original cause the game will not play it at all. It'll just stop halfway. Only solution I could figure out was to make the enter/exit anim play a little longer.
  6. Veratai
    Veratai
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    this is so cool xD however.. has anyone thought to have an actual invisible npc just talk to you with these voiceovers? simply because the subtitles