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  • OMOD Property Details

    This is a list of the properties in OMODs (Object Modifications), what they do, and how to use them in xEdit and the CK.

    Properties have a type, and in the CK the type is shown as a letter prefix in the property name.

    CK Users: There are many properties that have nonstandard type prefixes, those are usually treated as one of the standard types.

    b = Boolean/Bool. Should be SET. Can only be TRUE or FALSE. In the CK, the Value checkbox is empty for FALSE and checked for TRUE.
    f = Float. Positive and negative numbers
    i = Integer. Positive and negative numbers, can use decimals ONLY if MUL+ADD.

    Any OMOD can have any effects. It does NOT matter what attach point slot or mesh is. A magazine can add damage, a stock can add a rechamber. It...

  • OMOD .nif Alignment in NifSkope (WITH IMAGES)

    1. open whatever .nif will be the parent (receiver for most, barrel for aligning a muzzle attachment) and the .nif to be aligned



    2. on the topmost "0 NiNode" on the attachment .nif, right click->block->copy branch


    3. go to BSConnectPoint::Parents on the parent mesh and look for whatever "Connect Point" in the list its supposed to go on


    4. look at the Parent field of the attach point, if blank then assume the parent's "0 NiNode"


    5. Find the NiNode with the same name as the "Connect Point" Parent field, right click -> block -> paste branch


    6. return to the BSConnectPoint::Parents and the "Connect Point". on the "Connect Point" field, right click -> transform -> copy
    <...