Fallout 4

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Sp0ckrates

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sp0ckrates

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28 comments

  1. yocaher
    yocaher
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    I have one persistent issue with this mod. When I scrap the cars I'm the workshop, their containers remain floating in the air. You can't see them visually, but when you walk. Up to the air where the container was, you can still open it. Any fix to this?
    1. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Thanks for saying! It should be fixed in the next update. 
    2. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Version 2.1 now removes the invisible vehicle loot container when you scrap a car.
  2. Flow001
    Flow001
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    There seems to be a compatibility issue between this mod and neon flats cc. Whenever this mod is enabled the door which normally says neon flats, changes to "quick test cell". entering moves the exit door out of bounds so you can't go back to goodneighbour. This is on ps. Would it be possible for you to look into it?
    1. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Thanks for saying. Have you tried loading that mod after this one?
    2. Flow001
      Flow001
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      That's the thing, i don't think you can change load order with creation club content :(
    3. sp0ckrates
      sp0ckrates
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      • 152 kudos
      That’s too bad. If I owned the creation club content I’d be able to fix it, but I don’t.
    4. Flow001
      Flow001
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      Idk if this is relevant, but there is a sleeping bag placed by this mod right in front of the entrance. Maybe that causes the issue? I don't expect you to go out of your way for me but perhaps moving it a bit will fix it? I can send you the location if necessary, but again no expectations. This mod and your survival mode difficulty adjustments mods are great at making survival much more fun, so thanks for that!
    5. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Yes, please send me the name location. Once I know the name, I’ll move the sleeping bag. 
    6. Flow001
      Flow001
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      It's an unmarked building in goodneighbour with a sleeping bag in the doorway that's boarded up. So facing east with the memory den on the left the sleeping bag is on the right.
    7. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Thanks. I’ll check it out.
  3. criana24
    criana24
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    The plants and all can respawn ?
    Are you interested in create a mod like this but for all enemies?
    https://mods.bethesda.net/es/fallout4/mod-detail/3059613
    For ps4
    The reason of this is because the character become so broken in the end game and enemies even if they level up with you are easy to kill so fast. I think that applying it can help to improve the experience in the end game.
    1. sp0ckrates
      sp0ckrates
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      • 152 kudos
      So, like most plants in the game, they don’t respawn, BUT you can disable the mod, save the game, enable the mod, and load the save. This brings back all the plants added by the mod in the place where your character is when the save was made.
    2. sp0ckrates
      sp0ckrates
      • supporter
      • 152 kudos
      I mean, I have more than 200 mods that I’m supporting for FO4 and Skyrim SE, so there isn’t much time to take requests for new ones.
  4. Raulp43966
    Raulp43966
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    Would love to know if you can loot vault containers and crates in your mod?
    1. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Yeah. I could probably do that if this mod gets enough endorsements and downloads.
  5. Silentlyred
    Silentlyred
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    I have it installed but im unable to loot from cars how do i know if its working?
    1. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Hi. Thanks for asking! Only cars that can blow up (those with less rust), which are in or near settlements will have the invisible container placed on them. All you have to do is face the front of the car and the items you can loot will appear. Mods that move the location of the cars might make it difficult to find the activators. 
    2. Silentlyred
      Silentlyred
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      Yeah im going to those cars but no container is showing up
    3. sp0ckrates
      sp0ckrates
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      • 152 kudos
      Please provide the name of the settlement and describe one of the cars. Also, are any of the other features showing up, like the additions to the Drumlin Diner near Sanctuary?
  6. criana24
    criana24
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    Hi bro , i really love this mod because finally i find a mod which add extra beds to the game in survival in ps4.
    I only think that if it is posible add beds where there are a lot fake beds which the game show but you cant use for a troll mecanic.
    i wanted to know if you can add fast travel to nukaworld and farharbor too like you did with settlements and importants places of factions to skip those animations when you are going in boat or train to those dlc places in survival with SPECIAL books too like important places.
    Add bottle of nuka cola to inventory when you drink nuka colas , nuka cherrys ,new nukacolas from dlc nukaworld.
    Add more loot to the another cars in the game which look new because is really confused when you are going to a new car and you can find loot but in another new cars you cant find loot or save your items there.
    I think that it is hard because it can glitch a lot things because i tried to scrapp a car from my settlements but it continue showing me menu to save your items like a container even if it is invisible. If it is posible i really would be grateful beause if those containers dont have a reset and i can save items there it can be used like extra inventory when you travel because save items in another container of outside which arent a settlement always delete items that i let there.
    1. sp0ckrates
      sp0ckrates
      • supporter
      • 152 kudos
      Thank you for the feedback! I’ll defiantly look into figuring out a way to disable the loot when a vehicle is scrapped. I’ll continue adding loot to other vehicles. I’ll see what I can do about placing “real” beds over “fake” ones so they can be slept on. I can make versions of this mod for the DLCs if this one gets enough subscribers and endorsements.
    2. criana24
      criana24
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      thank you very much.
      i was noticing that in ps4 it is getting more views.
    3. sp0ckrates
      sp0ckrates
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      • 152 kudos
      There is a good-sized group of Japanese players with PS4 consoles who got interested in my mods when I released GO4 Dogmeat Changer.
    4. criana24
      criana24
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      • 0 kudos
      oh yeah , i remember that mod.
      But i think that is better have dogmeat like dog because dog armor become useless if you have a diferent creature like a companion.
      also there is a mod in ps4 which let you have all npc like a companion until 15 or more companions.
      So i think is better keep dogmeat like pet and with mods which improve life defense and attack because is really hard try to walk with a dogmeat deathclaw inside of dungeons or close places .
      Except if dogmeat become a mini version of enemies like a mini hermit crab or mini deathclaw because is so big for towns or cities.
    5. sp0ckrates
      sp0ckrates
      • supporter
      • 152 kudos
      On the Japanese game forum, the one who posted info about GO4 Dogmeat Changer said it is compatible with mods that make Dogmeat a simple companion, which allows the player to have more than one follower. But, yeah, when you command him to turn into a Deathclaw or Mirelurk Queen, it’s sometimes necessary to tell him to wait outside a building you want to explore.
  7. Apoptozis
    Apoptozis
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    • 1 kudos
    this is indeed fire sir
    1. sp0ckrates
      sp0ckrates
      • supporter
      • 152 kudos
      Thanks. Glad you're liking it! Please let me know if there is any way I might improve it.