Fallout 4

37 comments

  1. EmperorPHNX
    EmperorPHNX
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    Looks amazing, but couldn't see any place with power armor, etc, in shots.
  2. insertgreatname
    insertgreatname
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    The out of bounds option isn't working for me. What settlement do you recommend I use?
    1. szeiger
      szeiger
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      I've never heard of problems with this option. Is it in the right file (fallout.ini, not one of the other inis), and only one copy of the setting? It's possible that https://www.nexusmods.com/fallout4/mods/17161 would extend the boundary far enough since it's close by, but I haven't tested this.
  3. thebaresark
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    I imported the blueprint but it places all the wood pillars and stuff at weird angles. So the house isn't put together correctly. Has anyone experienced anything like this?
    1. szeiger
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      Make you you do "Move to pattern source location" before "Paste" (both with the same pattern, of course) when importing with Clipboard Resurrection.
    2. thebaresark
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      yeah, i did this
  4. negrojewhitler
    negrojewhitler
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    oh man finally can RP  Jeffry Epstein
    1. szeiger
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      You'll have to turn the secret room into a sex dungeon.
    2. Durandal63549
      Durandal63549
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      I'm tearing my hair out trying to find a secret room. Hint?
    3. voxbox13
      voxbox13
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      Is there *actually* a secret room? Or is were these guys just joking around?
    4. szeiger
      szeiger
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      The entrance to the secret room is in the wall behind the workshop in the basement.
    5. voxbox13
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      @szeiger - Thanks! My brain just exploded. I'd forgotten about this thread, and long ago gave up thinking about looking for this. ;)
  5. voxbox13
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    This is stunning. I spent like an hour just exploring and admiring the workmanship. Mind officially blown.

    Question: Two rooms had heavy storm/security shutters (garage doors, IIRC)...
    After opening them, I can't figure out how to CLOSE them. To "lock down" the place.
    Is that possible to close them again?
    1. szeiger
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      They are controlled by the switches next to them. Since they didn't open automatically, they didn't get correctly powered up. Make sure AutoDoors 2.9a or higher is installed, as well as the AutoDoors path for Snappy HouseKit. The switch itself is from HZY. The same one (but wired directly) is used on the warehouse door in the garage.
  6. sbqnxxx
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    auto door not work
    1. szeiger
      szeiger
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      Make sure you have at least version 2.9a. Older ones will not work. Also make sure you install the AutoDoors patches that come with some of the other mods like Snappy HouseKit.
  7. Gamaramdi
    Gamaramdi
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    Thanks for the hard worl beautiful place
  8. Malkuthproxy
    Malkuthproxy
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    Quite a trip and some headache but I got it working finally, quite the learning curve by the way. Its first intro was bumpy and my save was rough but now its smoothed over and excellent, like a home of the future on the water!

    Funny to think how the ancient Greeks and Leonardo Da Vinci dreamt about the industrial age but we and our ancestors of the 20th century dreamed about the technological age which is popularly called the future.
  9. SquidMate
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    where is the option to make the new settlement "stable" ???
  10. LordPhoenix82nd
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    I gotta say, this is probably your most impressive work so far. Extremely detailed and underrated. 

    Right in the middle of the house when you enter the main door, part of the floor seems to be missing on every floor in the same spot as you can see in the image. I wonder why this is the case? 

    1. LordPhoenix82nd
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      I'm dumb, I was missing Craftable Institute Elevator