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Telnx

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terryammon

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12 comments

  1. Ankhras85
    Ankhras85
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    • 10 kudos
    Hello, found one small thing - the damaged Hazmat-suit has "long hair" untagged, but that leaves the back of the head visible.

    I think i have spotted the reason, you do get used filters from scrapping gas masks in the field: it is added via the quest: Z_EquipmentManager.
  2. Ankhras85
    Ankhras85
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    • 10 kudos
    Hello, Terryammon. can i just add your metro gas masks changes as an optional patch with all constructible objects and so on you patched for GMotW to my patch, so the correct gas masks get distributed?
    https://www.nexusmods.com/fallout4/mods/75926
    otherwise your patch can just overwrite, so also no big deal :), but would make these 2 things without conflict.
  3. Houllp
    Houllp
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    • 1 kudos
    How about horizon 1.8? Any major problem?
  4. hagakure1997
    hagakure1997
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    You're a hero mate :)
  5. NoraCHUCHU
    NoraCHUCHU
    • supporter
    • 67 kudos
    It doesn't have much to do with it but would you be able to create a mod that prevents Fallout 2287 Gas Masks rad storms and sand storms from taking effect inside your settlements??? It becomes somewhat annoying after time and a waste of filters and more when you use horizon

    some construction or simply make the conquered settlements immune within their construction limit

    after all these are your safe places
    1. terryammon
      terryammon
      • member
      • 2 kudos
      Sorry for the late reply, but you can built a air purifier to create a safe area, then upgrade it to increase the size.
  6. lscottjr1976
    lscottjr1976
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    Are the gas masks going to be added to the Tech Bench or are they going to stay in the Chem Bench?  The just seem out of place in the Chem Bench...
  7. xXSerdesXx
    xXSerdesXx
    • member
    • 1 kudos
    It's finally here!
    1. terryammon
      terryammon
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      • 2 kudos
      Yep, Nuclear Winter next lol
    2. xXSerdesXx
      xXSerdesXx
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      • 1 kudos
      Hey, i'm not sure if that's something with the patch, or the mod itself... but my character is not recuperating AP while he is using gas masks. Also, using gas masks cause issues while exiting power armor (the character is 'frozen'). I'm still testing, but either way, using the command 'player.moveto player' seems to fix that for now. I'm just wondering if you also had the same issues.
    3. terryammon
      terryammon
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      Are you running the Nuclear Winter mod? As the frozen effect comes from that mod.
      With the Ap drain, it could be a mixture of the patch and other mods, as -100% ap refresh rate will stop it all together, from what I've tested.
      And the power armor issue, is a bug that's been around for years and exists on fallout 76 too :-(
    4. xXSerdesXx
      xXSerdesXx
      • member
      • 1 kudos
      By the way, just to give feedback: the AP bug is not happening anymore. I think it was something with Horizon, because it stopped after the update, but it wasn't happening so often that i would notice.