Fallout 4
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Reaper0666

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Reaper0666

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215 comments

  1. xRaiizy
    xRaiizy
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    how do I uh, remove a patch for one single weapon?
    I don't want the RPG-7 to use Munitions' rockets, and I want them craftable and spawning on enemies again when the RPG does
    1. Reaper0666
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      You would need to edit the ini files that this mod installs and remove any reference to the rpg 7 .esp file that you find, then save the changes. This should un do them. 
    2. xRaiizy
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      I did, but the RPGs still spawn with rockets instead of their own ammo
    3. Reaper0666
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      There are quite a few references in many of the ini files, are you sure you got them all and have you waited 72 hours in game for the lists to clear out?

      Also any that you had in your inventory will still use rockets, you would need to drop them and pick them up again for them to change over ammo types
    4. xRaiizy
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      i did all that before starting a new save (which i broke with other unrelated things)
      i'll try again, see if it's just the game being weird
  2. PurpleYellowRosa
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    I assume this won't work if the original weapon plugins have been ESLified, will it?
    1. Reaper0666
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      Probably not.
  3. ToiletClauger
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    When using this patch, should it show properly injected ammo types from the munitions config tape?  I got this installed but am not seeing ACTIVE ammos for any of the mods that this mod patches.
    1. Reaper0666
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      It won't show any of the injected ammo types when looking at the munitions configuration tape, thats perfectly normal due to the way the ammo has been added to the levelled lists.
    2. ToiletClauger
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      Thanks for confirming this!
  4. Refermaned
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    If you're still taking requests, how about the Cranky shotgun?
    1. Reaper0666
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      I can certainly take a look
    2. EmeraldHeraldSimp
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      I don't mean to pester, but you made the Cranky shotgun 20 gauge despite the fact the shells are much larger than 12 gauge. The look closer to 8 gauge or even 4 bore considering how big they are compared to the player's hand. Just a nitpick, no hard feelings! Great mod <3
    3. Reaper0666
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      Yeah, unfortunately the only replacement at the moment is 20ga shells so had to go with that. Would like to change that when munitions gets updated.
    4. EmeraldHeraldSimp
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      Understandable, I love forward to more options in the future <3
  5. RatManfromItaly
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    1. Reaper0666
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      That one can't be done with the robco patcher due to the level list injection for the ammo. You are best off using the plugin patch over at

      https://www.nexusmods.com/fallout4/mods/66052
  6. Strom892
    Strom892
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    for some reason this mod doesn't work with my game but your other patch mod does
    1. Reaper0666
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      As long as you have the robco patcher installed and enabled along with its pre-reqs you shouldn't have any problem with it running. It may be worth turning on the logging in robco patcher and see what it is doing.
  7. Rantanplan76
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    Anyone here also has problems with Ammo from "Munitions-Additional Ammo.esp"?

    It seems, the damage-values are not loaded, but all values from "Munitions - An Ammo Expansion.esl" work as it should.

    Pretty all users report this issue, mostly with those 3x Combined-Arms Guns (thats because they are in our Pack per default..!)

    Maybe I am missing something?
    1. Hans82
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      not only that, zenit (ak12) also didn't have damage value
    2. Reaper0666
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      Not had any reports of issues with that reported so far and I wouldn't expect any as weapon and/or ammo damage values are not changed for any weapons that use the ammo from Munitions Additional Ammo.

      As for the AK12 in the Zenit mod, not noticed any issues with damage during testing of the munitions patch.
  8. RookieOneQC
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    Any chance we could get a patch for DOOM's FAL Redux next update (or is it covered by the current patch?) ?
    https://www.nexusmods.com/fallout4/mods/76529
    1. Reaper0666
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      I'll take a look at it for the next update.
  9. Kaneane
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    Only gettings the prompts for the Juger Pistols, Police Shotgun, and Laser Garand.

    These are weapons I am not using.
    1. Reaper0666
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      That's normal as not everyone may want to apply patches for those weapons so they are considered optional. All you need to do is complete the install and it will patch any other weapon on your list that there is a patch for.
    2. ArmoredViolets
      ArmoredViolets
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      Oh, good to know! I suggest adding that explanation to the FOMOD and the description as I just came here looking for clarification on the same thing.
  10. GazTen
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    Is it only mine problem that Lee-Enfield mk4 won't use munition's .303 caliber?
    https://imgur.com/SSo2sTP
    https://imgur.com/AndRTEn

    1. Reaper0666
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      The problem is that the William npc you have grabbed the ammo from is still using the Enfield mods ammo and not the munitions version. I've sorted this out so a fix will be included in the next version of the patches.

      in the meantime you can bring up the console and use the command player.additem FE0006D7 63

      This will give you the same amount of the munitions .303 ammo and you can either sell or throw away the other.
    2. GazTen
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      Thanks for the heads up!
    3. Reaper0666
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      Fix is now available.